Age | Commit message (Collapse) | Author |
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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capacity.
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same twice.
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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and tooltip for scrollbars
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WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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WindowDesc; it's determined from the (nested) widgets
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capacity/matrix initialisation
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before the details string.
Gentlemen, swap your string parameters.
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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wrong 'size') upon reiniting windows
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nested widgets through the nested_array.
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which were sometimes missing and sometimes just typos
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for more consistency and distinguishability.
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GUIs use the scrollbar wrappers
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relatives
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descriptions in bridge gui.
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road vehicles; only ROAD isn't always enough. Also unify the way of writing it.
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inconsistently.
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in a WWT_MATRIX data field.
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this ID' from 'some' strings and replace the string name with something more sensible.
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callback
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expanding them much easier (Alberth)
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building w.r.t. tile selection and when the window should be closed.
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changing company.
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bridge build the last built bridge type if possible (planetmaker)
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(optional) parameter.
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the appropriate function calls
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the window was just opened.
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