Age | Commit message (Collapse) | Author |
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Eagle_rainbow)
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understandable
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error.h
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when adding road types as well (based on patch by adf88)
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existing road or tram.
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scenario editor, it is free there
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mouse instead of somewhere randomly on the screen and change the default sort order
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OnPaint().
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be too small
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inconsistently for towns and the bridge selection GUI.
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some headers
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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GetScrolledRowFromWidget().
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and bridges
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a too long bridge.
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CheckBridgeAvailability().
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instead of _error_message.
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parameter for OnClick().
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wrapper functions
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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capacity.
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same twice.
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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and tooltip for scrollbars
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WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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WindowDesc; it's determined from the (nested) widgets
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capacity/matrix initialisation
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before the details string.
Gentlemen, swap your string parameters.
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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wrong 'size') upon reiniting windows
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nested widgets through the nested_array.
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which were sometimes missing and sometimes just typos
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for more consistency and distinguishability.
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