Age | Commit message (Collapse) | Author |
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build bridge GUI
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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the Window class and remove Window from their naming.
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a Window constructor.
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identical apart the caption. So remove one window definition and set manually the caption accordingly.
-Codechange: prepare the "type" of bridge parameter only once, at the beginning of the selection process. Makes less magic around.
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with other Specs in used.
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-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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unneeded include from openttd.h.
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functions.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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window during runtime
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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remotely trigger an assertion.
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windows that are smaller than the default window size.
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variables.h to strings.h
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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place money in some string.
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issues. Thanks to benc for providing the patch.
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easily modified.
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files with the @file tag as well as a few general comments style
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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renamed to .cpp)
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