Age | Commit message (Collapse) | Author |
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just reuse the same piece of allocated memory for each encoding.
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color and colour.
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std::map
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selection and parameters.
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but do return the number of characters written instead of the number of characters that would be written; as size_t is unsigned substraction can cause integer underflows quite quickly.
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sprites: fonts, recolour, mapgen and normal sprites.
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some unneeded '(x == 0) ? 0 : 1' constructs.
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32bpp-anim blitter (backup buffer was too small)
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32 bpp blitter by default
Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock)
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blitters (GeekToo)
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darker for BM_TRANSPARENT (for 32bpp blitters)
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encoding so it uses similiar scheme as 8bpp-optimized
All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
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blitter and driver names
Removes indirect dependency on <string> for 20 files, reduces binary size by 16kB
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This is done by selecting the 32bpp-anim blitter by default as it seems Apple removed some 8bpp support
Since this is done at runtime the same binary will still select 8bpp on 10.3 and 10.4
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order on LE and BE machines
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destination directly instead. Makes palette animation ~40% faster.
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distinguished struct instead in the data stream for 8bpp-optimized
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drawing (depends on architecture and compiler)
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encoding and ~15% faster in drawing (depends on architecture)
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without asserts
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something more than whitespace as description of files that don't have a description.
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operators.
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logical location.
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unneeded include from openttd.h.
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usage of 32bpp-anim animation buffer during giant screenshots.
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when it's not necessary.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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logical locations.
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ZoomLevel can be used in some iterations
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asserts and show them in crash.log for MSVC release builds
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to clip too much at screen/viewport borders. Patch by frosch.
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loaded, to show which one really loaded
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(so you don't have to keep on doing 'openttd -b 32bpp-optimized'..)
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frosch)
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too!)
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animation if we are not drawing to the screen-pointer
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was ... wrong ;)
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32bpp-simple (based on the work of frosch)
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
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