Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-27 | Fix: do not hide parameter by local variable with the same name | rubidium42 | |
2021-05-15 | Change: Use gender-neutral pronouns | rubidium42 | |
2021-05-15 | Fix: empty undocumented branches | rubidium42 | |
2021-04-01 | Codechange: Suppress warnings when asserts are disabled (#8916) | Charles Pigott | |
2021-03-08 | Fix 937d60f2: Broken company colours for 40bpp-blitter. (#8821) | Michael Lutz | |
2021-03-02 | Fix #8774: Black screenshots when using 40bpp-blitter. (#8791) | Michael Lutz | |
This affected all screenshot types that render to an off-screen buffer and don't copy the actual screen contents. | |||
2021-02-27 | Fix #8750: [OpenGL] Line drawing did not set proper RGB/mask colours. | Michael Lutz | |
2021-02-22 | Add: A 32 bpp blitter that uses the animation buffer from the video backend ↵ | Michael Lutz | |
to speed up palette animation. | |||
2021-02-22 | Add: [OpenGL] Support for a separate animation buffer that stores the ↵ | Michael Lutz | |
palette values of the screen in addition to the colour buffer. | |||
2021-02-22 | Codechange: Allow blitter factories to decide at runtime if the blitter is ↵ | Michael Lutz | |
usable. | |||
2021-02-22 | Fix: Don't trash video buffer alpha in SSE3/4 blitters. | Michael Lutz | |
2021-02-22 | Codechange: Allow for using a sprite encoder that is not the currently ↵ | Michael Lutz | |
active blitter when loading a sprite. | |||
2021-01-08 | Codechange: Remove min/max functions in favour of STL variants (#8502) | Charles Pigott | |
2020-12-27 | Codechange: Replace assert_compile macro with static_assert | Charles Pigott | |
2020-09-25 | Codechange: Make codestyle for CMake files consistent for 'control' statements | Charles Pigott | |
2020-06-05 | Add: introduce CMake for project management | Patric Stout | |
CMake works on all our supported platforms, like MSVC, Mingw, GCC, Clang, and many more. It allows for a single way of doing things, so no longer we need shell scripts and vbs scripts to work on all our supported platforms. Additionally, CMake allows to generate project files for like MSVC, KDevelop, etc. This heavily reduces the lines of code we need to support multiple platforms from a project perspective. Addtiionally, this heavily improves our detection of libraries, etc. | |||
2020-05-21 | Codechange: Use std::string in the driver and blitter selection code. | Michael Lutz | |
2020-04-12 | Remove: [OSX] Stuff that is pre-10.7 from the Cocoa/Quartz video driver. | Michael Lutz | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-29 | Fix: Some typos found using codespell | JMcKiern | |
2019-09-14 | Fix: inconsistent description for 32bpp-sse4-anim blitter (#7740) | glx22 | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-03-24 | Codechange: Use override specifer for overriding member declarations | Henry Wilson | |
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template. | |||
2019-01-24 | Codechange: [Blitter] Adjust line-drawing algorithm to reduce wasted ↵ | Jonathan G Rennison | |
off-screen work This clips the line segment to be within the screen area prior to pixel iteration. | |||
2019-01-24 | Fix: [Blitter] Avoid signed overflow when drawing long lines | Jonathan G Rennison | |
2019-01-24 | Codechange: [Blitter] Change DrawLine to be templated | Jonathan G Rennison | |
This is remove per-pixel overheads due to use of the SetPixel virtual method. These overheads included: * expensive virtual method call which prevents inlining * palette lookup for every pixel * branch on whether palette animation is enabled on every pixel Regenerate project files. | |||
2018-10-31 | Doc: Lots and lots of doxymentation fixes | Charles Pigott | |
2018-06-27 | Codechange: Silence -Wclass-memaccess warnings with GCC8 | Charles Pigott | |
2018-05-23 | Add: 32bpp SSE2 blitter palette animator (#6795) | Jonathan G Rennison | |
Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this. 32bpp-sse2-anim is now used by default where 32bpp-anim would have been. Also use this with the 32bpp-sse4-anim blitter. See issue #6469. | |||
2018-04-10 | Fix: [OSX] Remove some OSX compiler warnings on newer SDKs/compilers. | Michael Lutz | |
2017-03-30 | (svn r27837) -Fix (r26969): Black remap did nothing in 8bpp-simple blitter. | peter1138 | |
2017-03-18 | (svn r27796) -Fix [FS#6545]: 32bpp-anim blitters assumed that pitch and ↵ | frosch | |
width of the screen were equal. | |||
2017-03-11 | (svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters ↵ | frosch | |
while paused skipped initialisation of the palette and resulted in black windows. -Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends. | |||
2016-05-22 | (svn r27575) -Fix [FS#6404]: Memory leak when disabling palette animation. (JGR) | frosch | |
2014-10-15 | (svn r27020) -Cleanup: some coding style consistency improvements (mostly ↵ | rubidium | |
spaces) | |||
2014-10-06 | (svn r26970) -Fix (r26969): non-sse animated blitter crashed occasionally | rubidium | |
2014-10-06 | (svn r26969) -Fix (r26869): black palette didn't work very well with ↵ | rubidium | |
unmasked 32bpp sprites | |||
2014-04-28 | (svn r26538) -Codechange: remove double accounting of the drivers | rubidium | |
2014-04-25 | (svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵ | rubidium | |
the return is not NULL) | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2014-04-20 | (svn r26473) -Fix: make sure there is no uninitialised sprite data; the ↵ | rubidium | |
other blitters cleared the memory too | |||
2014-04-13 | (svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to ↵ | peter1138 | |
work for non-8bpp-mapped sprites. | |||
2014-02-11 | (svn r26334) -Fix: 32bit compilation. | frosch | |
2014-01-13 | (svn r26260) -Codechange: add template parameters for (non) translucent and ↵ | rubidium | |
(non) animated sprites, so the least expensive variant can be chosen (MJP) | |||
2014-01-13 | (svn r26259) -Codechange: add and maintain some general flags about sprites ↵ | rubidium | |
to prevent unneeded execution of expensive code (MJP) | |||
2014-01-13 | (svn r26258) -Codechange: deduplicate Draw methods (MJP) | rubidium | |
2014-01-13 | (svn r26257) -Codechange: replace most of the SSE macros by functions | rubidium | |
2014-01-13 | (svn r26256) -Codechange: do not load some data when it is not (often) used ↵ | rubidium | |
later on (MJP) | |||
2014-01-13 | (svn r26255) -Codechange: improve performance of brightness adjustment (MJP) | rubidium | |
2014-01-13 | (svn r26254) -Codechange: MOVD is better in some cases than PINSRD (MJP) | rubidium | |