Age | Commit message (Collapse) | Author |
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something more than whitespace as description of files that don't have a description.
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operators.
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logical location.
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unneeded include from openttd.h.
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usage of 32bpp-anim animation buffer during giant screenshots.
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when it's not necessary.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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logical locations.
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ZoomLevel can be used in some iterations
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asserts and show them in crash.log for MSVC release builds
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to clip too much at screen/viewport borders. Patch by frosch.
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loaded, to show which one really loaded
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(so you don't have to keep on doing 'openttd -b 32bpp-optimized'..)
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frosch)
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too!)
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animation if we are not drawing to the screen-pointer
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was ... wrong ;)
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32bpp-simple (based on the work of frosch)
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
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0..255 makes it much faster (frosch)
-Fix: ComposeColourXXX could work a tiny bit faster when using 256, not 255 as value to divide with; downside is that it can give alpha errors (frosch)
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that was drawn (frosch)
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sound/music/video drivers, using self-registration based on the blitter-model.
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files (and add one)
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asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now.
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only the Factory
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buffer-size it needs
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32bpp-anim
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unreadable from outside the blitter, so the blitter can store anything he likes
-Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots
-Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects
-Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly)
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transparency and therefor should never be repainted (spotted by Rubidium)
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were non-transparent (tnx boekabart)
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palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
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class (and nick it colour, not color)
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in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
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Blitter::DrawRect, as the former was only used by the rectangle drawing code anyway. This lets us draw rectangles in one go.
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API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
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of ignoring it
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to the blitter-layer
-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
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