Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-12-08 | (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated ↵ | rubidium | |
blitter so changes of the palette data during the game don't influence drawing (with SDL) | |||
2011-11-12 | (svn r23194) -Codechange: don't cast away const needlessly | rubidium | |
2011-05-01 | (svn r22397) -Document: some tidbits of the blitter code | rubidium | |
2011-01-22 | (svn r21890) -Cleanup: remove some unneeded includes | rubidium | |
2011-01-14 | (svn r21782) -Codechange: Move declaration of AllocatorProc from Blitter:: ↵ | frosch | |
to spritecache.h | |||
2010-01-23 | (svn r18907) -Cleanup: Smallmap was the last user of SetPixelIfEmpty(). | alberth | |
2010-01-21 | (svn r18873) -Codechange: use PaletteID also in the blitter | rubidium | |
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2008-08-15 | (svn r14080) -Fix (r14052): assert triggered when drawing chat window with ↵ | glx | |
32bpp-anim blitter (backup buffer was too small) | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2007-06-21 | (svn r10245) -Codechange: added GetName also to all Blitters, instead of ↵ | truelight | |
only the Factory | |||
2007-06-21 | (svn r10241) -Codechange: CopyToBuffer now produces a buffer that is ↵ | truelight | |
unreadable from outside the blitter, so the blitter can store anything he likes -Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots -Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects -Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly) | |||
2007-06-19 | (svn r10216) -Fix: palette animation always redid all palette entries, where ↵ | truelight | |
in fact only a few indexes were needed -Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation | |||
2007-06-18 | (svn r10206) -Codechange: more moving things to blitter-layer: ScrollBuffer | truelight | |
2007-06-18 | (svn r10203) -Codechange: more moving things to blitter-layer: DrawLine | truelight | |
2007-06-18 | (svn r10201) -Codechange: Replace Blitter::SetHorizontalLine with ↵ | peter1138 | |
Blitter::DrawRect, as the former was only used by the rectangle drawing code anyway. This lets us draw rectangles in one go. | |||
2007-06-17 | (svn r10193) -Fix r10190: somehow an other partly-patch was applied too | truelight | |
2007-06-17 | (svn r10190) -Codechange: merged renderer and blitter to one single class ↵ | truelight | |
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL | |||
2007-06-13 | (svn r10132) -Codechange: split out the last direct video-buffer read access ↵ | truelight | |
to the blitter-layer -Add: added a new renderer and blitter to make room for some optimized bpp -Fix: fill the alpha channel in the grf-spriteloader | |||
2007-06-12 | (svn r10121) -Codechange: split renderer from rest of code; no longer any ↵ | truelight | |
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters |