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path: root/src/blitter/factory.hpp
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2008-06-24(svn r13619) -Codechange: use 'const char *' instead of std::string for ↵smatz
blitter and driver names Removes indirect dependency on <string> for 20 files, reduces binary size by 16kB
2008-06-19(svn r13584) -Fix: [OSX] Fixed issue where 10.5 failed to switch to fullscreenbjarni
This is done by selecting the 32bpp-anim blitter by default as it seems Apple removed some 8bpp support Since this is done at runtime the same binary will still select 8bpp on 10.3 and 10.4
2008-06-01(svn r13351) -Codechange: disable warnings about unused variable for builds ↵smatz
without asserts
2008-05-18(svn r13161) -Fix: free the blitter list when the last blitter is removed.glx
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-01-13(svn r11839) -Codechange: move some variables from variables.h to a more ↵rubidium
logical location.
2008-01-07(svn r11777) -Codechange: split the string header and make do not include it ↵rubidium
when it's not necessary.
2007-12-09(svn r11611) -Codechange: it is now possible to use a define to enable ↵glx
asserts and show them in crash.log for MSVC release builds
2007-09-13(svn r11093) -Fix r11092: also add a DEBUG(driver, 1) if the blitter is ↵truelight
loaded, to show which one really loaded
2007-09-13(svn r11092) -Add: allow 'blitter=<value>' in openttd.cfg to set the blitter ↵truelight
(so you don't have to keep on doing 'openttd -b 32bpp-optimized'..)
2007-07-14(svn r10561) -Fix: don't give 'unused variable' warnings when disabling assertstruelight
2007-06-27(svn r10358) -Codechange: remove the cargopacket leakchecker as it never ↵rubidium
asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now.
2007-06-17(svn r10190) -Codechange: merged renderer and blitter to one single class ↵truelight
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL