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path: root/src/blitter/8bpp_optimized.cpp
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2012-02-25(svn r23989) -Fix-ish: Zero the offsets of disabled zoomlevels.frosch
2012-02-04(svn r23889) -Codechange: Centralise sprite resizing in one place. (peter1138)michi_cc
2011-11-27(svn r23343) -Fix (r23332): Incorrect encoding of sprites with much ↵frosch
transparency.
2011-11-26(svn r23332) -Fix (r23316): Length of transparent pixels could exceed a ↵peter1138
byte. (frosch)
2011-11-24(svn r23315) -Codechange: Only encode sprites for zoom levels that will be used.peter1138
2011-05-01(svn r22397) -Document: some tidbits of the blitter coderubidium
2011-01-14(svn r21782) -Codechange: Move declaration of AllocatorProc from Blitter:: ↵frosch
to spritecache.h
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-02-23(svn r15556) -Change: don't temporary malloc+free when encoding sprites, ↵rubidium
just reuse the same piece of allocated memory for each encoding.
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2008-06-21(svn r13602) -Codechange: little speedup for 8bpp-optimized blittersmatz
2008-06-17(svn r13551) -Codechange: store offsets to different zoom levels in a ↵smatz
distinguished struct instead in the data stream for 8bpp-optimized
2008-06-01(svn r13354) -Codechange: make 8bpp_optimized blitter ~25% faster in ↵smatz
encoding and ~15% faster in drawing (depends on architecture)
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2007-12-25(svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵rubidium
it is really needed.
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium
2007-12-17(svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ↵smatz
ZoomLevel can be used in some iterations
2007-06-27(svn r10355) -Fix (r10092): memory leak when encoding (reading) sprites.rubidium
2007-06-20(svn r10234) -Fix r10233: make peter1138 happytruelight
2007-06-20(svn r10233) -Fix: 8bpp-optimized encoder fucked up if 255+ pixels in a row ↵truelight
were non-transparent (tnx boekabart)
2007-06-17(svn r10190) -Codechange: merged renderer and blitter to one single class ↵truelight
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-13(svn r10132) -Codechange: split out the last direct video-buffer read access ↵truelight
to the blitter-layer -Add: added a new renderer and blitter to make room for some optimized bpp -Fix: fill the alpha channel in the grf-spriteloader
2007-06-12(svn r10121) -Codechange: split renderer from rest of code; no longer any ↵truelight
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
2007-06-12(svn r10113) -Fix (r10092): Missing svn properties and some Id/@file commentspeter1138
2007-06-11(svn r10100) -Fix r10093: some code now became obsolete as it never did ↵truelight
something
2007-06-11(svn r10096) -Fix r10092: freetype bypassed the Blitter::Encode, making ↵truelight
fonts look weird
2007-06-11(svn r10095) -Fix: avoid reading outside the buffer because of scaling problemstruelight
2007-06-11(svn r10092) -Codechange: code-seperated the spriteloader and blitter from ↵truelight
the rest of the code -Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter