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path: root/src/blitter/32bpp_ssse3.hpp
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2014-01-13(svn r26260) -Codechange: add template parameters for (non) translucent and ↵rubidium
(non) animated sprites, so the least expensive variant can be chosen (MJP)
2014-01-13(svn r26258) -Codechange: deduplicate Draw methods (MJP)rubidium
2014-01-13(svn r26257) -Codechange: replace most of the SSE macros by functionsrubidium
2014-01-13(svn r26256) -Codechange: do not load some data when it is not (often) used ↵rubidium
later on (MJP)
2014-01-13(svn r26249) -Codechange: simplify/cleanup ALPHA_BLEND macro (MJP)rubidium
2014-01-13(svn r26247) -Fix [FS#5854, FS#5855]: Possible out of bounds reads with the ↵rubidium
sse blitters (MJP)
2014-01-02(svn r26214) -Add: specialised animated SSE4 blitter (MJP)rubidium
With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
2014-01-02(svn r26212) -Add: specialised non-animated SSSE3 blitter (MJP)rubidium
With 32bpp base set about 35% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 6 and 1% of total run time