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path: root/src/blitter/32bpp_optimized.hpp
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2008-06-26(svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and ↵smatz
encoding so it uses similiar scheme as 8bpp-optimized All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
2008-06-10(svn r13445) -Codechange: make 32bpp_optimized blitter ~10-20% faster in ↵smatz
drawing (depends on architecture and compiler)
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2007-09-09(svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as ↵truelight
32bpp-simple (based on the work of frosch) -Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too