Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-24 | Codechange: Use override specifer for overriding member declarations | Henry Wilson | |
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template. | |||
2014-01-02 | (svn r26209) -Codechange: remove some template magic and simplify some code | rubidium | |
2013-11-25 | (svn r26108) -Codechange: some coding style (whitespace) | rubidium | |
2013-10-06 | (svn r25820) -Codechange: More const-ness. | frosch | |
2011-05-01 | (svn r22397) -Document: some tidbits of the blitter code | rubidium | |
2011-01-22 | (svn r21890) -Cleanup: remove some unneeded includes | rubidium | |
2011-01-14 | (svn r21782) -Codechange: Move declaration of AllocatorProc from Blitter:: ↵ | frosch | |
to spritecache.h | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-06-01 | (svn r16492) -Remove: support for gcc2. It hasn't been able to compile OTTD ↵ | smatz | |
for months. All attempts to do another workaround failed. | |||
2008-06-26 | (svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and ↵ | smatz | |
encoding so it uses similiar scheme as 8bpp-optimized All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average. | |||
2008-06-10 | (svn r13445) -Codechange: make 32bpp_optimized blitter ~10-20% faster in ↵ | smatz | |
drawing (depends on architecture and compiler) | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2007-09-09 | (svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as ↵ | truelight | |
32bpp-simple (based on the work of frosch) -Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too |