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to spritecache.h
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for months. All attempts to do another workaround failed.
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encoding so it uses similiar scheme as 8bpp-optimized
All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
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drawing (depends on architecture and compiler)
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something more than whitespace as description of files that don't have a description.
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32bpp-simple (based on the work of frosch)
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
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