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path: root/src/blitter/32bpp_optimized.cpp
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2011-05-01(svn r22397) -Document: some tidbits of the blitter coderubidium
2011-01-14(svn r21782) -Codechange: Move declaration of AllocatorProc from Blitter:: ↵frosch
to spritecache.h
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-19(svn r17579) -Fix: remove doxygen docs for removed parameters, or change ↵rubidium
@param to @tparam if necessary
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-06-22(svn r16628) -Codechange: remove one gcc2 hacksmatz
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2008-06-26(svn r13640) -Codechange: make colours behind not fully solid objects less ↵smatz
darker for BM_TRANSPARENT (for 32bpp blitters)
2008-06-26(svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and ↵smatz
encoding so it uses similiar scheme as 8bpp-optimized All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
2008-06-10(svn r13445) -Codechange: make 32bpp_optimized blitter ~10-20% faster in ↵smatz
drawing (depends on architecture and compiler)
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium
2007-12-17(svn r11652) -Codechange: add the svn $ header for several filessmatz
2007-09-09(svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as ↵truelight
32bpp-simple (based on the work of frosch) -Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too