Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-01-02 | (svn r26214) -Add: specialised animated SSE4 blitter (MJP) | rubidium | |
With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster. | |||
2014-01-02 | (svn r26209) -Codechange: remove some template magic and simplify some code | rubidium | |
2013-11-25 | (svn r26108) -Codechange: some coding style (whitespace) | rubidium | |
2012-04-10 | (svn r24111) -Codechange: use Colour more instead of manually bitstuffing | rubidium | |
2012-01-03 | (svn r23729) -Fix (r23670) [FS#4941]: if you increase the buffer size, also ↵ | truebrain | |
increase the bytes per pixel | |||
2011-12-24 | (svn r23670) -Feature: Add ability to adjust brightness of colour after ↵ | peter1138 | |
remapping for 32bpp sprites | |||
2011-12-18 | (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise ↵ | smatz | |
out some indirect calls | |||
2011-12-08 | (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated ↵ | rubidium | |
blitter so changes of the palette data during the game don't influence drawing (with SDL) | |||
2011-05-01 | (svn r22397) -Document: some tidbits of the blitter code | rubidium | |
2010-01-23 | (svn r18907) -Cleanup: Smallmap was the last user of SetPixelIfEmpty(). | alberth | |
2010-01-21 | (svn r18873) -Codechange: use PaletteID also in the blitter | rubidium | |
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2010-01-04 | (svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter ↵ | peter1138 | |
was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash. | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2008-08-15 | (svn r14080) -Fix (r14052): assert triggered when drawing chat window with ↵ | glx | |
32bpp-anim blitter (backup buffer was too small) | |||
2008-06-26 | (svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and ↵ | smatz | |
encoding so it uses similiar scheme as 8bpp-optimized All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2007-09-09 | (svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as ↵ | truelight | |
32bpp-simple (based on the work of frosch) -Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too | |||
2007-06-21 | (svn r10245) -Codechange: added GetName also to all Blitters, instead of ↵ | truelight | |
only the Factory | |||
2007-06-21 | (svn r10244) -Fix: make sure to let 32bpp-anim report the increased ↵ | truelight | |
buffer-size it needs | |||
2007-06-21 | (svn r10241) -Codechange: CopyToBuffer now produces a buffer that is ↵ | truelight | |
unreadable from outside the blitter, so the blitter can store anything he likes -Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots -Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects -Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly) | |||
2007-06-19 | (svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does ↵ | truelight | |
palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites) |