Age | Commit message (Collapse) | Author |
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32bpp-anim blitter (backup buffer was too small)
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encoding so it uses similiar scheme as 8bpp-optimized
All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
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something more than whitespace as description of files that don't have a description.
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32bpp-simple (based on the work of frosch)
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
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only the Factory
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buffer-size it needs
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unreadable from outside the blitter, so the blitter can store anything he likes
-Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots
-Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects
-Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly)
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palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
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