Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-04-10 | (svn r24111) -Codechange: use Colour more instead of manually bitstuffing | rubidium | |
2012-02-11 | (svn r23927) -Fix [FS#5056]: 32bpp animated blitter was optimised a bit too ↵ | rubidium | |
far regarding not needing to update the colour mapping when (re)initialising the palette | |||
2012-01-03 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | rubidium | |
2012-01-03 | (svn r23727) -Codechange: speedup the 32bpp palette animation by reducing ↵ | truebrain | |
the amount of compares. This is possible because the function is called with only 2 possible conditions: from 0 to 255 (full palette update, 8bpp only) or from PALETTE_ANIM_START to 255 | |||
2012-01-03 | (svn r23726) -Fix (r23670): Remove debugging code added accidentally | peter1138 | |
2011-12-24 | (svn r23670) -Feature: Add ability to adjust brightness of colour after ↵ | peter1138 | |
remapping for 32bpp sprites | |||
2011-12-08 | (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated ↵ | rubidium | |
blitter so changes of the palette data during the game don't influence drawing (with SDL) | |||
2011-11-12 | (svn r23194) -Codechange: don't cast away const needlessly | rubidium | |
2011-10-11 | (svn r23016) -Change: Disable palette animation for pixels with alpha, as ↵ | peter1138 | |
the alpha and previous colour information will be lost when the palette is animated. | |||
2011-05-04 | (svn r22419) -Change: Always use the DOS palette for drawing. | frosch | |
-Remove: the '-i' option for palette selection. | |||
2011-05-01 | (svn r22397) -Document: some tidbits of the blitter code | rubidium | |
2011-04-29 | (svn r22383) -Codechange: Rename PALETTE_TO_STRUCT_GREY to PALETTE_NEWSPAPER ↵ | frosch | |
as it does not belong to the other PALETTE_TO_STRUCT_xxx recolourings. | |||
2010-01-23 | (svn r18907) -Cleanup: Smallmap was the last user of SetPixelIfEmpty(). | alberth | |
2010-01-21 | (svn r18873) -Codechange: use PaletteID also in the blitter | rubidium | |
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2010-01-12 | (svn r18791) -Fix [FS#3504]: when copying an 'image' back into the buffer ↵ | rubidium | |
the 32bpp anim blitter triggered palette check of the whole window instead of only the part the got copied back | |||
2010-01-04 | (svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter ↵ | peter1138 | |
was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash. | |||
2009-10-04 | (svn r17693) -Cleanup: remove some unneeded includes | rubidium | |
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-08-20 | (svn r17228) -Codechange: some coding style fixes | rubidium | |
2009-06-22 | (svn r16628) -Codechange: remove one gcc2 hack | smatz | |
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2008-08-23 | (svn r14146) -Codechange: allow palette override in both ways and remove ↵ | rubidium | |
some unneeded '(x == 0) ? 0 : 1' constructs. | |||
2008-08-08 | (svn r14016) -Codechange: Remove some magical numbers | belugas | |
2008-06-26 | (svn r13640) -Codechange: make colours behind not fully solid objects less ↵ | smatz | |
darker for BM_TRANSPARENT (for 32bpp blitters) | |||
2008-06-26 | (svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and ↵ | smatz | |
encoding so it uses similiar scheme as 8bpp-optimized All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average. | |||
2008-06-18 | (svn r13568) -Fix (r13564): Windows build asserts where I wouldn't expect it to | smatz | |
2008-06-18 | (svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access ↵ | smatz | |
destination directly instead. Makes palette animation ~40% faster. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-11 | (svn r11813) -Fix [FS#1602]: Switch _screen to the output buffer and disable ↵ | frosch | |
usage of 32bpp-anim animation buffer during giant screenshots. | |||
2007-12-25 | (svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵ | rubidium | |
it is really needed. | |||
2007-12-23 | (svn r11684) -Codechange: split gfx.h in a type and functional header. | rubidium | |
2007-12-17 | (svn r11652) -Codechange: add the svn $ header for several files | smatz | |
2007-09-10 | (svn r11083) -Fix r11078: don't clear the anim buffer when alpha = 0 (tnx to ↵ | truelight | |
frosch) | |||
2007-09-10 | (svn r11082) -Fix r11081: save before commit (yeah, whitelines are important ↵ | truelight | |
too!) | |||
2007-09-10 | (svn r11081) -Fix r11080: now solved the problem in a pretty way: don't do ↵ | truelight | |
animation if we are not drawing to the screen-pointer | |||
2007-09-09 | (svn r11080) -Fix r11079: fix it, still dirty, correctly, as the last commit ↵ | truelight | |
was ... wrong ;) | |||
2007-09-09 | (svn r11079) -Fix: dirty fix to allow big-screenshots with 32bpp-anim | truelight | |
2007-09-09 | (svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as ↵ | truelight | |
32bpp-simple (based on the work of frosch) -Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too | |||
2007-09-09 | (svn r11076) -Fix: MakeTransparent of 32bpp blitter used 0..100; using ↵ | truelight | |
0..255 makes it much faster (frosch) -Fix: ComposeColourXXX could work a tiny bit faster when using 256, not 255 as value to divide with; downside is that it can give alpha errors (frosch) | |||
2007-07-05 | (svn r10444) -Codechange: switch to c++ classes and inheritance for ↵ | peter1138 | |
sound/music/video drivers, using self-registration based on the blitter-model. | |||
2007-07-03 | (svn r10412) -Codechange: Remove unnecessary inclusion of hal.h in various ↵ | peter1138 | |
files (and add one) | |||
2007-06-21 | (svn r10244) -Fix: make sure to let 32bpp-anim report the increased ↵ | truelight | |
buffer-size it needs | |||
2007-06-21 | (svn r10242) -Fix: avoid a segfault if you move your mouse at startup with ↵ | truelight | |
32bpp-anim | |||
2007-06-21 | (svn r10241) -Codechange: CopyToBuffer now produces a buffer that is ↵ | truelight | |
unreadable from outside the blitter, so the blitter can store anything he likes -Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots -Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects -Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly) | |||
2007-06-20 | (svn r10235) -Fix: the 32bpp-anim blitter repainted pixel color 0, which is ↵ | truelight | |
transparency and therefor should never be repainted (spotted by Rubidium) | |||
2007-06-19 | (svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does ↵ | truelight | |
palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites) |