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path: root/src/autoreplace_gui.cpp
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2009-06-20(svn r16611) -Doc Fix(r16606): "then" became "the" and now is gone.belugas
In other words, fix a comment ;)
2009-06-20(svn r16606) -Doc: Added/fixed doxygen comments.alberth
2009-05-26(svn r16433) -Codechange: Remove most of CmdSetAutoreplace and replace it ↵yexo
with calls to CmdChangeCompanySetting
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-15(svn r16315) -Codechange: move the autorenew settings to a new ↵yexo
CompanySettings struct
2009-04-26(svn r16162) -Codechange: remove needless TC_ colours from DrawString when ↵rubidium
they are part of strings and add some colours to a few strings.
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-03-29(svn r15885) -Codechange: Removed new_size parameter of Window::OnResize() ↵alberth
callback
2009-03-28(svn r15870) -Codechange: New widgets for the autoreplace window.yexo
2009-03-22(svn r15807) -Codechange: let the build vehicle gui helper function pass ↵rubidium
around left and right instead of only left and assuming infinite width.
2009-03-22(svn r15802) -Codechange: Complete autoreplace GUI widget numbers and add ↵alberth
them as comment
2009-03-21(svn r15785) -Codechange: remove the *Truncated part of the old text drawing ↵rubidium
API.
2009-03-15(svn r15723) -Codechange: use a constructor for WindowDescs as that makes ↵rubidium
expanding them much easier (Alberth)
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-14(svn r15711) -Codechange: lots of whitespace cleanup/fixesrubidium
2009-02-11(svn r15448) -Codechange: Don't show rail types in selection drop downs if ↵peter1138
they have no label.
2009-02-09(svn r15427) -Codechange: give w->caption_color a more sensible name as it ↵rubidium
holds the owner of whatever is shown in the window
2009-02-09(svn r15423) -Codechange: split widget related types to their own header and ↵rubidium
add a bit of type strictness.
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-02-04(svn r15338) -Fix [FS#2598]: close all construction related windows whenever ↵rubidium
changing company.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-11(svn r14989) -Codechange: remove a lookup table by reordering some items in ↵rubidium
english.txt (Swallow)
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-08-24(svn r14157) -Codechange: Add and use string properties for rail types ↵peter1138
instead of relying on consecutive string IDs.
2008-08-10(svn r14037) -Fix (r8610): The autoreplace gui showed vehicle types for ↵frosch
replacement which CmdSetAutoReplace() did not accept.
2008-07-31(svn r13887) -Codechange: Replace numbers with Colours enum on autoreplace, ↵belugas
build_vehicle, cheat, depot and dock guis. The fact that it goes alphabetically is pure coincidence.
2008-07-27(svn r13850) -Fix [FS#2146]: Fix resp. implement refitting of articulated ↵frosch
vehicles during autoreplace.
2008-07-26(svn r13840) -Fix: Some glitches in the autoreplace GUI.frosch
2008-07-22(svn r13784) -Codechange: Truncate vehicle names in purchase list to width ↵peter1138
of window.
2008-07-20(svn r13760) -Codechange: With multiple NewGRF engine sets, engine IDs may ↵peter1138
not be allocated in the order expected by GRF authors, so sort by 'list position' instead of engine ID for all vehicle types.
2008-05-28(svn r13314) -Codechange: Switch EngineList from std::vector to GUIListpeter1138
2008-05-28(svn r13313) -Fix-ish (r13306): List was copied in another place the ↵peter1138
autoreplace gui...
2008-05-28(svn r13306) -Fix (r8362): Pass engine list by pointer instead of making a ↵peter1138
copy of it.
2008-05-27(svn r13287) -Codechange: move engine list gui code away from engine.cpp ↵peter1138
(and its headers) to engine_gui.cpp
2008-05-19(svn r13185) -Codechange: remove everything related to the WindowProc callbacks.rubidium
2008-05-17(svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so ↵rubidium
window_gui.h only needs to be included in *_gui.cpp.
2008-05-17(svn r13139) -Codechange: move DrawWindowWidgets and DrawWindowViewport to ↵rubidium
the Window class and remove Window from their naming.
2008-05-13(svn r13076) -Fix [FS#2012]: the wrong autoreplace window would be shown if ↵rubidium
the vehicle isn't a train.
2008-05-13(svn r13069) -Codechange: it is no longer needed to pass a void *data ↵rubidium
pointer with the WE_CREATE message because nothing uses it anymore.
2008-05-11(svn r13041) -Fix: calling a virtual function on a not fully constructed ↵rubidium
object is bound to cause errors.
2008-05-10(svn r13037) -Codechange: make a class of the ReplaceVehicle window.rubidium
-Fix [FS#1997]: MSVC 64 bit build failing to compile due to std::vectors being very large..
2008-05-10(svn r13035) -Codechange: remove two needless global-ish variables.rubidium
2008-05-08(svn r13019) -Fix [FS#1997]: silence some more MSVC x64 warnings (michi_cc)glx
2008-05-08(svn r13005) -Codechange: prepare AllocateWindowDescFront for subclassing of ↵rubidium
Window.
2008-05-07(svn r12995) -Codechange: use std::vector for EngineList instead of C/C++ ↵smatz
wrapper for CBlobT
2008-05-06(svn r12976) -Codechange: use w->SetDirty() instead of SetWindowDirty(w) ↵rubidium
when it's certain that w != NULL.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.