Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-07 | (svn r13002) -Fix (r13001): [autoreplace] previous fix broke updating of a ↵ | bjarni | |
pointer to the front vehicle in certain cases Now it's updated when it's the front vehicle and it's every time it's the front vehicle and only if it's the front vehicle (nomatter if the replacement works or not) | |||
2008-05-07 | (svn r13001) -Fix [FS#1994](r12913): [autoreplace] we should stop working on ↵ | bjarni | |
vehicles right away if we fail to replace them and certainly not presume their data is valid | |||
2008-05-04 | (svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should ↵ | bjarni | |
include the cargo packets in the vehicle as well | |||
2008-04-27 | (svn r12913) -Add: ability to backup and restore a player's economic data ↵ | bjarni | |
and data for a vehicle (or chain of vehicles) Autoreplace uses this with the following benefits: -Mass autoreplace (the button in the depot window) will now estimate costs correctly -Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains) Thanks to Ammler for testing this | |||
2008-04-19 | (svn r12797) -Codechange: [autoreplace] moved wagon removal to a function of ↵ | bjarni | |
it's own | |||
2008-04-19 | (svn r12794) -Doc: added missing doxygen comment in autoreplace_cmd.cpp | bjarni | |
2008-04-19 | (svn r12792) -Codechange: [autoreplace] added a function to figure out if a ↵ | bjarni | |
replacement is needed and if so, to which EngineID It's designed to save a bit of CPU time, specially if the replacement isn't buildable (think autorenew of old vehicle) | |||
2008-04-19 | (svn r12791) -Codechange: [autoreplace] Added a flag parameter (listens for ↵ | bjarni | |
DC_EXEC and DC_QUERY_COST) and included more info when returning CommandCost This allowed cleaning up the code in MaybeReplaceVehicle() | |||
2008-04-17 | (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵ | rubidium | |
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. | |||
2008-04-06 | (svn r12586) -Codechange: do not access an order's refit variables directly. | rubidium | |
2008-03-31 | (svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵ | rubidium | |
unneeded inclusions of engine.h and/or replace them with engine_type.h. | |||
2008-03-30 | (svn r12488) -Codechange: split order.h into order_base.h and order_func.h. | rubidium | |
2008-03-28 | (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. | rubidium | |
2008-03-25 | (svn r12421) -Feature: [autoreplace] the autoreplace button in train depots ↵ | bjarni | |
will now also replace wagons even if they aren't connected to a locomotive fixed estimated cost in CmdDepotMassAutoReplace() (will still not estimate wagon removal profits) Made it possible to command CmdDepotMassAutoReplace() to either replace everything or nothing (the button will still happily replace just some of the vehicles if cash premits) | |||
2008-03-06 | (svn r12346) -Fix [FS#1748, FS#1825](r9874, r11872): Remove duplicated and ↵ | frosch | |
inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP. | |||
2008-02-23 | (svn r12231) -Cleanup (r12230): [autoreplace] moved ↵ | bjarni | |
Vehicle::NeedsAutorenewing() and added comments | |||
2008-02-23 | (svn r12230) -Codechange: [autoreplace] made a function to detect if a ↵ | bjarni | |
vehicle needs autorenewing This will remove duplicated code and ensure that the check is consistent | |||
2008-02-02 | (svn r12040) -Codechange: Change IsOrderListShared from a simple function to ↵ | belugas | |
a class member(MagicBuzz). | |||
2008-01-19 | (svn r11929) -Fix (r9981)[FS#1624]: [autoreplace] fixed a case where a ↵ | bjarni | |
single headed locomotive caused an assert when being replaced to a dualheaded one This triggered if the player had enough money to replace and refit one of them but not enough to refit the last one as well | |||
2008-01-19 | (svn r11928) -Fix (r6393): [autoreplace] autoreplace could refit train ↵ | bjarni | |
engines to the wrong cargo type if the old engine had no cargo capacity and the new one had Now autoreplace will always look at the wagons to figure out what to replace to (as originally intended) | |||
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-12 | (svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵ | peter1138 | |
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed. | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-09 | (svn r11793) -Codechange: pass the expense type via the CommandCost instead ↵ | rubidium | |
of a global variable. Patch by Noldo (FS#1114). | |||
2008-01-07 | (svn r11775) -Codechange: move all autoreplace/autorenew functions to a ↵ | rubidium | |
single location. | |||
2008-01-07 | (svn r11774) -Change: do not include variables.h in a header when it is not ↵ | rubidium | |
needed. | |||
2007-12-27 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵ | rubidium | |
useless includes. | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. | |||
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-12 | (svn r11625) -Codechange: add CO_* enum at some places, add includes of ↵ | smatz | |
order.h too | |||
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-09-05 | (svn r11046) -Codechange: added function to get the next movable ↵ | bjarni | |
(non-articulated, non-read end of dualheaded engine) vehicle in a train | |||
2007-09-05 | (svn r11045) -Codechange: added a function to tell if a vehicle is the rear ↵ | bjarni | |
part of a dualheaded train engine | |||
2007-09-05 | (svn r11044) -Fix (r11043): [autoreplace] a proper fix should cover all ↵ | bjarni | |
cases, not just the one mentioned in the bug report Certain dualheaded/articulated consists could still trigger this issue | |||
2007-09-04 | (svn r11043) -Fix (r10039) [FS#1185]: Autorenew/autoreplace fails silently ↵ | bjarni | |
with multiple multi-headed engines | |||
2007-08-30 | (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game ↵ | rubidium | |
state while being marked const. -Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game. | |||
2007-08-30 | (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵ | rubidium | |
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. | |||
2007-07-14 | (svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by ↵ | rubidium | |
Matthias Wolf. | |||
2007-06-24 | (svn r10314) -Codechange: Refer to vehicle names by index | peter1138 | |
2007-06-22 | (svn r10266) -Codechange: keep track of the origin, time of travel and ↵ | rubidium | |
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. | |||
2007-06-21 | (svn r10246) -Fix (r10297): some forgotten money conversions and truncation ↵ | rubidium | |
issues. Thanks to benc for providing the patch. | |||
2007-06-18 | (svn r10207) -Codechange: remove the redundant player_money in favour of the ↵ | rubidium | |
money64, which is now renamed to player_money. | |||
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. | |||
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-06-04 | (svn r10039) -Fix: [autoreplace] when trying to replace an engine that can't ↵ | bjarni | |
carry the wagons the old one carries (GRF restrictoin), then don't try to replace at all | |||
2007-05-29 | (svn r9982) -Fix (r9874): autoreplacing vehicles from a group could ↵ | bjarni | |
sometimes add the new vehicle twice to the engine (EngineID, not total count) count in the group | |||
2007-05-29 | (svn r9981) -Fix: fixed a rare event that could cause autoreplace to run out ↵ | bjarni | |
of money and generate an error (spotted by elmex and UndernotBuilder) This happened if the new engine was a dualheaded engine and there was money to replace and refit the front, but not the rear It also adds the cost of refitting the rear end of dualheaded engines to the cost animations (display only) | |||
2007-05-28 | (svn r9967) -Fix (r9938): autoreplace would in certain conditions move ↵ | bjarni | |
dualheaded engines in a train (usually to the rear) -Change: moving an engine in between the two ends of a dualheaded engine will now move the rear dualheaded engine to the front of the newly added engine (instead of moving the new engine to the rear of the rear dualheaded engine) This can make a difference if there are wagons in the train |