Age | Commit message (Collapse) | Author |
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their first use.
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if a header require a header make it include that header
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masks of articulated vehicles are needed, they can be determined at once.
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reset their cargo sub type to 0. Now find a sub cargo type with the exact same name and use that, otherwise fallback to 0. So cargo sub types can be maintained via autoreplace *if* the new vehicle supports the same cargo sub type.
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a Engine * is already present.
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which were sometimes missing and sometimes just typos
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vehicles, when autoreplacing/renewing them.
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GetNextVehicle(), GetPrevVehicle(), GetNextUnit(), GetPrevUnit() members of Train
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IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
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whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
* cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
* industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
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CargoArray instead of a pointer to a static array.
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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from VehicleRail to Train
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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CompanySettings struct
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autorenew/replace. Don't bother about trains exceeding the trainlimit, which will be sold anyway.
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(optional) parameter.
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client so it is immediatelly clear which one you are working with.
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wagon chains.
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president and company renaming commands, too
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-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
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Note: Proper indenting in next commit.
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autoreplace kernel.
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