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path: root/src/articulated_vehicles.cpp
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2008-06-05(svn r13385) -Fix (r12137): In the purchase list, CB36 for capacity was not ↵peter1138
called for the first part of rail and road vehicles.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-30(svn r12932) -Fix [FS#1970]: Articulated engines ignored GRF engine overrides.peter1138
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-21(svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does ↵rubidium
it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-02-14(svn r12137) -Fix [FS#1769]: Show cargo capacity for articulated vehicles ↵peter1138
correctly in the purchase list. Multiple cargo types can also now been shown.
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-09-26(svn r11173) -Codechange: rename some callback enums so they are more uniform.rubidium
2007-09-17(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the ↵rubidium
articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
2007-09-16(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts ↵rubidium
for a vehicle.
2007-09-05(svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle ↵rubidium
length on articulated vehicle construction.
2007-09-01(svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. ↵rubidium
Based on a patch by SmatZ.
2007-08-30(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵rubidium
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-03(svn r10770) -Codechange: use the pool item class as super class for the ↵rubidium
vehicle struct. -Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
2007-07-09(svn r10493) -Codechange: update some callback ID enums to reflect their ↵rubidium
changed usage, add a few and update the comments.
2007-06-11(svn r10097) -Feature: Add support for articulated road vehicles, or ↵maedhros
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation.
2007-06-01(svn r10011) -Fix (r10008): Set the right svn properties on ↵maedhros
articulated_vehicles.h and correct a file comment.
2007-06-01(svn r10008) -Codechange: Move a couple of functions related to articulated ↵maedhros
vehicles to a file of their own.