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path: root/src/articulated_vehicles.cpp
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2007-09-17(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the ↵rubidium
articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
2007-09-16(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts ↵rubidium
for a vehicle.
2007-09-05(svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle ↵rubidium
length on articulated vehicle construction.
2007-09-01(svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. ↵rubidium
Based on a patch by SmatZ.
2007-08-30(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵rubidium
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-03(svn r10770) -Codechange: use the pool item class as super class for the ↵rubidium
vehicle struct. -Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
2007-07-09(svn r10493) -Codechange: update some callback ID enums to reflect their ↵rubidium
changed usage, add a few and update the comments.
2007-06-11(svn r10097) -Feature: Add support for articulated road vehicles, or ↵maedhros
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation.
2007-06-01(svn r10011) -Fix (r10008): Set the right svn properties on ↵maedhros
articulated_vehicles.h and correct a file comment.
2007-06-01(svn r10008) -Codechange: Move a couple of functions related to articulated ↵maedhros
vehicles to a file of their own.