Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-24 | (svn r16412) -Cleanup: Shuffle vehicle pointers in AddArticulatedParts(), ↵ | frosch | |
and remove two of them. | |||
2009-05-24 | (svn r16411) -Fix (r16390): Building articulated roadvehicles caused ↵ | frosch | |
infinite loop due to v->Next() pointing to v itself. | |||
2009-05-23 | (svn r16394) -Codechange: move (NewGRF) cache variables into a separate ↵ | rubidium | |
struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier. | |||
2009-05-22 | (svn r16393) -Codechange: move VehicleRail to Train. | rubidium | |
2009-05-22 | (svn r16392) -Codechange: move some variables (the ones that aren't caches) ↵ | rubidium | |
from VehicleRail to Train | |||
2009-05-22 | (svn r16391) -Codechange: use Train instead of Vehicle where appropriate. | rubidium | |
2009-05-22 | (svn r16390) -Codechange: move u.road to RoadVehicle. | rubidium | |
2009-05-22 | (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵ | smatz | |
time, binary size and run time (with asserts disabled) should be improved | |||
2009-05-16 | (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) | smatz | |
2009-05-13 | (svn r16303) -Codechange: Use the question mark as default sprite when ↵ | frosch | |
creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark) | |||
2009-05-13 | (svn r16302) -Codechange: remove Vehicle::AllocateList | smatz | |
2009-03-18 | (svn r15763) -Codechange/Fix: Add Engine::GetDisplayDefaultCapacity() and ↵ | frosch | |
use it everywhere, so CB 36 is also used everywhere. | |||
2009-03-13 | (svn r15701) -Fix [FS#2595]: Blame NewGRFs returning inconsistent ↵ | frosch | |
information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing. | |||
2009-03-11 | (svn r15676) -Codechange: remove the need for BeginVehicleMove and merge ↵ | rubidium | |
VehiclePositionChanged and EndVehicleMove. | |||
2009-03-09 | (svn r15655) -Codechange: Initialise vehicle vars only after a placement new ↵ | michi_cc | |
so possible default constructors don't overwrite the values. | |||
2009-03-09 | (svn r15654) -Fix: Only ever call any vehicle callbacks after the whole ↵ | frosch | |
articulated engine has been built. (except 0x16) | |||
2009-02-27 | (svn r15592) -Fix: Refit-info in purchase list did only check the first ↵ | frosch | |
articulated part. | |||
2009-02-21 | (svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, ↵ | frosch | |
which cannot accept CT_INVALID. -Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them. -Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection. -Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'. Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects. Note: It is intentional that you cannot control refittability by CB 36. | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-09 | (svn r14933) -Codechange: check the whether a pool item can be constructed ↵ | rubidium | |
instead of trying to make it and check for NULL. | |||
2009-01-07 | (svn r14903) -Fix: First create all articulated parts of roadvehicles, then ↵ | frosch | |
call callback 36 capacity, also call it for all articulated parts. | |||
2008-07-27 | (svn r13850) -Fix [FS#2146]: Fix resp. implement refitting of articulated ↵ | frosch | |
vehicles during autoreplace. | |||
2008-07-27 | (svn r13847) -Codechange: Add MAX_ARTICULATED_PARTS and set it to 100. | frosch | |
2008-06-05 | (svn r13385) -Fix (r12137): In the purchase list, CB36 for capacity was not ↵ | peter1138 | |
called for the first part of rail and road vehicles. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-04-30 | (svn r12932) -Fix [FS#1970]: Articulated engines ignored GRF engine overrides. | peter1138 | |
2008-04-29 | (svn r12924) -Feature: Introducing the so called 'engine pool' which ↵ | peter1138 | |
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. | |||
2008-04-21 | (svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does ↵ | rubidium | |
it, i.e. testing the low bits for 0xFF or 0 instead of all bits. | |||
2008-03-31 | (svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵ | rubidium | |
unneeded inclusions of engine.h and/or replace them with engine_type.h. | |||
2008-02-14 | (svn r12137) -Fix [FS#1769]: Show cargo capacity for articulated vehicles ↵ | peter1138 | |
correctly in the purchase list. Multiple cargo types can also now been shown. | |||
2007-12-27 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵ | rubidium | |
useless includes. | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-09-26 | (svn r11173) -Codechange: rename some callback enums so they are more uniform. | rubidium | |
2007-09-17 | (svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the ↵ | rubidium | |
articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes. | |||
2007-09-16 | (svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts ↵ | rubidium | |
for a vehicle. | |||
2007-09-05 | (svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle ↵ | rubidium | |
length on articulated vehicle construction. | |||
2007-09-01 | (svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. ↵ | rubidium | |
Based on a patch by SmatZ. | |||
2007-08-30 | (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵ | rubidium | |
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. | |||
2007-08-03 | (svn r10770) -Codechange: use the pool item class as super class for the ↵ | rubidium | |
vehicle struct. -Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots. | |||
2007-07-09 | (svn r10493) -Codechange: update some callback ID enums to reflect their ↵ | rubidium | |
changed usage, add a few and update the comments. | |||
2007-06-11 | (svn r10097) -Feature: Add support for articulated road vehicles, or ↵ | maedhros | |
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation. | |||
2007-06-01 | (svn r10011) -Fix (r10008): Set the right svn properties on ↵ | maedhros | |
articulated_vehicles.h and correct a file comment. | |||
2007-06-01 | (svn r10008) -Codechange: Move a couple of functions related to articulated ↵ | maedhros | |
vehicles to a file of their own. |