Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-19 | Feature: Framerate display window (#6822) | Niels Martin Hansen | |
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command. | |||
2018-04-15 | Codechange: Use a SmallVec for the animated tile list instead of replicating ↵ | Michael Lutz | |
most of the logic. | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2011-02-07 | (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h | rubidium | |
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |
2008-05-27 | (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. | rubidium | |
2008-04-20 | (svn r12800) -Codechange: move the animated tile related functions out of ↵ | rubidium | |
texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. |