Age | Commit message (Collapse) | Author |
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airport layouts than the default "Layout x"
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about an airport in the build gui
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station struct and use it to rotate hangar tiles
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statemachine, store the layout number
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ShowBuildXxxToolbar().
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all toolbars for global hotkeys
Users that have run a version between r20056 and r20068 should delete their hotkeys.cfg to reset the terraform toolbar hotkeys to default
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consisted of unrelated values use static const (u)int
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parameter for OnClick().
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if a header require a header make it include that header
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non-statemachine-related variables to there
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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isn't resizable
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same twice.
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location based on the main toolbar's height instead of hardcoding that
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custom drawing/handling input
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and sticky boxes and for window captions
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WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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WindowDesc; it's determined from the (nested) widgets
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nested widgets through the nested_array.
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relatives
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nested widgets.
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station joiner code.
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inconsistently.
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selection window didn't take effect immediatly
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lists in the station build windows.
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window was drawn over the lowest button
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build airport window was opened instead of an area with the size of the airport
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AirportPickerWindow::OnPaint
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of the Airport class.
-Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof
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toolbar (based on work by erikjanp)
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PoolItem::IsValidID(index)
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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they are basically the same thing
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