Age | Commit message (Collapse) | Author |
|
background did not cover whole window
|
|
|
|
adding them as comment
|
|
expanding them much easier (Alberth)
|
|
|
|
|
|
changing company.
|
|
guarantees that _current_company is the same as _local_company.
|
|
|
|
|
|
active, which are usually closed after placing an object. (planetmaker)
|
|
table
|
|
drag'n'drop and and show coverage area (Rexxars)
|
|
rail/road/water/airport toolbar gets closed with linked toolbars turned on.
|
|
(optional) parameter.
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
enum they are representing
|
|
|
|
with all other structs/classes that are in a pool.
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
PickerWindows.
|
|
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
|
|
|
|
Build[Air|Rail|Road|Dock]ToolbarWindows.
|
|
WindowEvent.
|
|
the Window class and remove Window from their naming.
|
|
|
|
recursively via the OnPlaceObjectAbort callback and use this knowledge to simplify closing some windows.
|
|
|
|
rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
|
|
Window.
|
|
a Window constructor.
|
|
|
|
to only one. Thanks to Roujin
|
|
when it's certain that w != NULL.
|
|
|
|
something more than whitespace as description of files that don't have a description.
|
|
toolbar is a rail toolbar, but use the window number.
|
|
buildable even when it was not.
|
|
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
|
|
|
|
3 lines
|
|
|
|
|
|
Patch by Roujin.
|
|
station_func.h.
|
|
|
|
|