Age | Commit message (Collapse) | Author |
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relatives
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nested widgets.
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station joiner code.
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inconsistently.
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selection window didn't take effect immediatly
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lists in the station build windows.
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window was drawn over the lowest button
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build airport window was opened instead of an area with the size of the airport
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AirportPickerWindow::OnPaint
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of the Airport class.
-Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof
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toolbar (based on work by erikjanp)
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PoolItem::IsValidID(index)
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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they are basically the same thing
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background did not cover whole window
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adding them as comment
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expanding them much easier (Alberth)
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changing company.
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guarantees that _current_company is the same as _local_company.
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active, which are usually closed after placing an object. (planetmaker)
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table
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drag'n'drop and and show coverage area (Rexxars)
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rail/road/water/airport toolbar gets closed with linked toolbars turned on.
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(optional) parameter.
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client so it is immediatelly clear which one you are working with.
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enum they are representing
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with all other structs/classes that are in a pool.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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PickerWindows.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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Build[Air|Rail|Road|Dock]ToolbarWindows.
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WindowEvent.
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the Window class and remove Window from their naming.
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recursively via the OnPlaceObjectAbort callback and use this knowledge to simplify closing some windows.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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Window.
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