Age | Commit message (Collapse) | Author |
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instead of new/delete at the start/end of the game
-Codechange: store the fta in AirportSpec
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array so some special cases can be removed
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256 and introduce AirportTileOverrideManager
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tile animation frame
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an assert
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if a header require a header make it include that header
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non-statemachine-related variables to there
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of the Airport class.
-Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof
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sources too
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in many cases
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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map.h).
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compile time of OpenTTD by reduce the amount of circular-ish dependencies.
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32-bit value is shifted, then cast to 64-bit value. Results might not be an expected value
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stations who got their airport removed while there were still aircraft within the State Machine (and thus caused asserts)
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velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type.
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files with the @file tag as well as a few general comments style
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-Codechange: Do not hardcode the catchment radius of airports, but hold the information in AirportFTAClass
-Fix (r979): The default AI tested possible airport locations with a fixed catchment radius instead of the radius of the to be built airport
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on approach direction. Note: they're not yet used, but will be soon
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error under Win32. Changed to AIRPLANES
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-Codechange: Do not hardcode the airports with a short airstrip anymore, but make it a flag in AirportFTAClass
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-Codechange: Make the encoding of accepted aircraft types of airports a bit more sensible and move the enum into struct AirportFTAClass
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-Codechange: Add a Z adjustment attribute for helicopter pads to AirportFTAClass to get rid of some special cases for oilrigs and heliports
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blocks are stored
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involves changing the enum of airport blocks to a static const uint64 as SOME platforms do not support 64-bit enums
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Reorder the attributes of some structs to reduce their size
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Add a regular constructor and destructor to AirportFTAClass
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-Codechange: Put the airport movement data into struct AirportFTAClass
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Above that, wince-gcc gave "unused variable" on every file which included airport.h... pretty annoying ;)
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stillunknown and pv2b.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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