Age | Commit message (Collapse) | Author |
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sure that they are really constant
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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Eagle_rainbow)
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some headers
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classes
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are no airports with more than 1 helipad group
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and add some documentation
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movement if the airport is rotated
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seperate class
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new function
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instead of new/delete at the start/end of the game
-Codechange: store the fta in AirportSpec
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table/airporttile_ids.h
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an assert
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non-statemachine-related variables to there
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of the Airport class.
-Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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something more than whitespace as description of files that don't have a description.
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map.h).
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it is really needed.
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logical locations.
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generic.
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remaining to fit with the naming style
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