Age | Commit message (Collapse) | Author |
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classes
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are no airports with more than 1 helipad group
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and add some documentation
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movement if the airport is rotated
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seperate class
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new function
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instead of new/delete at the start/end of the game
-Codechange: store the fta in AirportSpec
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table/airporttile_ids.h
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an assert
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non-statemachine-related variables to there
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of the Airport class.
-Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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something more than whitespace as description of files that don't have a description.
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map.h).
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it is really needed.
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logical locations.
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generic.
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remaining to fit with the naming style
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others were. It's not causing any problems as it happens during the shutdown of OpenTTD. So basically it is only for consistency.
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stations who got their airport removed while there were still aircraft within the State Machine (and thus caused asserts)
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files with the @file tag as well as a few general comments style
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Variable scope, const
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-Codechange: Do not hardcode the catchment radius of airports, but hold the information in AirportFTAClass
-Fix (r979): The default AI tested possible airport locations with a fixed catchment radius instead of the radius of the to be built airport
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on approach direction. Note: they're not yet used, but will be soon
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-Codechange: Do not hardcode the airports with a short airstrip anymore, but make it a flag in AirportFTAClass
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