Age | Commit message (Collapse) | Author |
|
|
|
some headers
|
|
classes
|
|
|
|
are no airports with more than 1 helipad group
|
|
and add some documentation
|
|
movement if the airport is rotated
|
|
|
|
|
|
|
|
|
|
seperate class
|
|
new function
|
|
|
|
instead of new/delete at the start/end of the game
-Codechange: store the fta in AirportSpec
|
|
|
|
|
|
|
|
table/airporttile_ids.h
|
|
|
|
an assert
|
|
non-statemachine-related variables to there
|
|
|
|
|
|
|
|
|
|
|
|
of the Airport class.
-Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof
|
|
|
|
|
|
|
|
|
|
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
|
|
something more than whitespace as description of files that don't have a description.
|
|
|
|
|
|
map.h).
|
|
it is really needed.
|
|
logical locations.
|
|
generic.
|
|
remaining to fit with the naming style
|
|
others were. It's not causing any problems as it happens during the shutdown of OpenTTD. So basically it is only for consistency.
|
|
stations who got their airport removed while there were still aircraft within the State Machine (and thus caused asserts)
|
|
|
|
files with the @file tag as well as a few general comments style
|
|
Variable scope, const
|
|
-Codechange: Do not hardcode the catchment radius of airports, but hold the information in AirportFTAClass
-Fix (r979): The default AI tested possible airport locations with a fixed catchment radius instead of the radius of the to be built airport
|