Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-18 | Codechange: fix Intel C++ Compiler linking issues. | Patric Stout | |
GetAircraftFlightLevel<Aircraft> is only used in static functions inside aircraft_cmd.cpp. With GCC, Clang and MSVC this is not an issue, but on ICC fails linking, because it doesn't find this version of this template. Possibly these two pieces of information are linked. Explicit defining the function fixes the issue. | |||
2019-03-03 | Change: make crash chance at short runway independent of plane crash rate ↵ | Johannes E. Krause | |
setting (there's a cheat for this) | |||
2019-02-27 | Fix #6574: Remove go to hangar orders when rebuilding airport | Samu | |
When replacing an airport with another, cancel current orders of type 'go to depot' from aircraft still heading to it if the rebuilt airport doesn't have a hangar (helicopter vs heliport), or if the airplane can't land on the rebuilt airport (airplane vs helistation). Removes 'go to hangar' orders from all aircraft when replacing an airport with hangar with another without hangar (heliport). | |||
2019-01-28 | Fix #6636: Airplanes could be sent to helicopter station depots | Samu | |
2019-01-27 | Fix #6574: Go to takeoff if no hangar | Samu | |
Sends the aircraft to takeoff if the airport it's currently at, got no hangar even if the order is to go to hangar. | |||
2019-01-19 | Add: [NewGRF] Airport animation trigger for plane landing (#6334, patch by ↵ | Ingo von Borstel | |
Supercheese) | |||
2018-11-25 | Fix #6676: Prevent helicopters from stopping in midair during some kinds of ↵ | Niels Martin Hansen | |
landing This adds a new flag that gets stored in the savegame, but it should still be compatible both ways, hence no save version bump. | |||
2018-10-31 | Change: Gradually slow down aircraft speed on breakdown (#6932) | SamuXarick | |
2018-10-31 | Doc: Lots and lots of doxymentation fixes | Charles Pigott | |
2018-07-19 | Feature: Framerate display window (#6822) | Niels Martin Hansen | |
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command. | |||
2018-05-22 | Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792) | PeterN | |
The value is either unused or always the same as this->direction. | |||
2018-04-30 | Fix: Spelling errors (#6769) | Joan Josep | |
2016-10-16 | (svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites. | frosch | |
2016-10-16 | (svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw. | frosch | |
2016-10-16 | (svn r27666) -Codechange: Pass vehicle sprites around using a struct ↵ | frosch | |
VehicleSpriteSeq. | |||
2015-10-30 | (svn r27422) -Fix [FS#6341]: Aircraft picked the wrong airport entry point, ↵ | frosch | |
if airports were rotated by 180 degree. (marcole) | |||
2015-02-01 | (svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ↵ | frosch | |
ScaleGUITrad(). | |||
2014-10-04 | (svn r26951) -Codechange: Do the GUI-scale dance for vehicle, depot, and ↵ | peter1138 | |
purchase lists. | |||
2014-09-21 | (svn r26874) -Fix (r26872): hopefully fix MSVC compile error | rubidium | |
2014-09-21 | (svn r26872) -Change: give the disaster vehicles the same treatment as ↵ | rubidium | |
aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111) | |||
2014-09-21 | (svn r26867) -Fix (r26866): hopefully fix MSVC compile error | rubidium | |
2014-09-21 | (svn r26866) -Change: make aircraft ascend/descend when they are too close ↵ | rubidium | |
to the ground or too far away (based on patch by ic111) | |||
2014-09-20 | (svn r26864) -Codechange: bring a bit more OO into the disaster vehicles | rubidium | |
2014-09-20 | (svn r26863) -Codechange: move a number of Vehicle* functions into the ↵ | rubidium | |
Vehicle class | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2013-11-28 | (svn r26134) -Fix [FS#5820]: aircraft crashing near the map's border due to ↵ | rubidium | |
a lack of airports could trigger an assertion in most builds | |||
2013-11-26 | (svn r26130) -Codechange: add some guards against using invalid image indices | rubidium | |
2013-08-09 | (svn r25705) -Fix: a number of typos (inspired by ↵ | rubidium | |
90c920601c84975acb694f3673e2beb08b013753) | |||
2013-08-04 | (svn r25648) -Change [FS#5669]: [NewGRF] Invalidate vehicle recolour palette ↵ | frosch | |
during (un)loading. | |||
2013-05-19 | (svn r25259) -Codechange: track capacities and usage of links | rubidium | |
2013-05-06 | (svn r25223) -Change: [NewGRF] Unify the behaviour of Aircraft::tick_counter ↵ | frosch | |
with other vehicle types and increment it once per tick. (instead of twice like before, or six times like in r0) | |||
2013-03-22 | (svn r25115) -Fix (r8973) [FS#5492-ish]: [NewGRF] Acceleration of NewGRF ↵ | frosch | |
aircraft was too fast, while acceleration of default aircraft was way too slow. I.e. choose wisely who to let write the software for your orbiter. | |||
2013-02-17 | (svn r25008) -Codechange: Make CargoList::Truncate behave similarly to ↵ | rubidium | |
CargoList::MoveTo, i.e. pass the amount to truncate (fonsinchen) | |||
2013-02-14 | (svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag ↵ | rubidium | |
appropriately on creation (peter1138) | |||
2013-02-14 | (svn r24994) -Codechange: Replace access to service_interval with accessors ↵ | rubidium | |
(peter1138) | |||
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2012-12-26 | (svn r24855) -Fix [FS#5405]: Don't send aircraft to depots that are out of ↵ | michi_cc | |
range of the next destination. | |||
2012-12-23 | (svn r24846) -Add: Advanced settings to disable certain sound effects. | frosch | |
2012-12-23 | (svn r24839) -Feature [FS#5271]: [NewGRF] Support oversized purchase list ↵ | michi_cc | |
sprites. (Based on patch by Eddi) | |||
2012-07-07 | (svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave ↵ | frosch | |
consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked. | |||
2012-05-26 | (svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ↵ | frosch | |
NewsFlag instead. | |||
2012-05-26 | (svn r24282) -Codechange: Add AddVehicleAdviceNewsItem function to ↵ | frosch | |
preemptively deduplicate code. | |||
2012-04-17 | (svn r24127) -Feature [FS#1497]: Allow closing airports for incoming ↵ | michi_cc | |
aircraft. (Based on patch by cirdan) | |||
2012-03-25 | (svn r24060) -Fix [FS#5123] (r23504): Do not freeze aircraft mid-flight when ↵ | michi_cc | |
skipping to an out-of-range destination. | |||
2012-01-03 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | rubidium | |
2012-01-02 | (svn r23714) -Codechange: don't mix Viewport with non-viewport code | truebrain | |
2012-01-02 | (svn r23713) -Codechange: split VehicleMove() into two functions, to ↵ | truebrain | |
minimalize the work done where possible | |||
2011-12-19 | (svn r23622) -Add: a set of events to trigger in a GameScript | truebrain | |
2011-12-19 | (svn r23595) -Codechange: add comma after last enum to get a more uniform ↵ | rubidium | |
coding style | |||
2011-12-16 | (svn r23540) -Codechange: unify and document vehicle widgets | rubidium | |