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path: root/src/aircraft_cmd.cpp
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2012-12-26(svn r24855) -Fix [FS#5405]: Don't send aircraft to depots that are out of ↵michi_cc
range of the next destination.
2012-12-23(svn r24846) -Add: Advanced settings to disable certain sound effects.frosch
2012-12-23(svn r24839) -Feature [FS#5271]: [NewGRF] Support oversized purchase list ↵michi_cc
sprites. (Based on patch by Eddi)
2012-07-07(svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave ↵frosch
consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
2012-05-26(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ↵frosch
NewsFlag instead.
2012-05-26(svn r24282) -Codechange: Add AddVehicleAdviceNewsItem function to ↵frosch
preemptively deduplicate code.
2012-04-17(svn r24127) -Feature [FS#1497]: Allow closing airports for incoming ↵michi_cc
aircraft. (Based on patch by cirdan)
2012-03-25(svn r24060) -Fix [FS#5123] (r23504): Do not freeze aircraft mid-flight when ↵michi_cc
skipping to an out-of-range destination.
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-02(svn r23714) -Codechange: don't mix Viewport with non-viewport codetruebrain
2012-01-02(svn r23713) -Codechange: split VehicleMove() into two functions, to ↵truebrain
minimalize the work done where possible
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain
2011-12-19(svn r23595) -Codechange: add comma after last enum to get a more uniform ↵rubidium
coding style
2011-12-16(svn r23540) -Codechange: unify and document vehicle widgetsrubidium
2011-12-13(svn r23506) -Add: [NoAI] Support for dealing with aircraft range.michi_cc
2011-12-13(svn r23504) -Feature: Aircraft range.michi_cc
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain
2011-11-24(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.peter1138
2011-11-09(svn r23173) -Codechange: Rename GetVehicleCapacity() to ↵frosch
Engine::DetermineCapacity().
2011-11-04(svn r23110) -Codechange: let the flying altitude return ints are wellrubidium
2011-11-04(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z ↵rubidium
related variables
2011-11-04(svn r23104) -Codechange: prepare the vehicle/sign z for some further ↵rubidium
changes to reduce casting
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-11-01(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to ↵frosch
draw different sprites on the map and in various GUIs.
2011-11-01(svn r23075) -Codechange: Add GetGRF() and GetGRFID() methods to Engine and ↵frosch
Vehicle to simplify code.
2011-11-01(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.frosch
2011-09-09(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar ↵yexo
caused crashes during load
2011-08-13(svn r22743) -Fix [FS#4696]: Make aircraft point to the exit when leaving ↵alberth
the hangar.
2011-08-03(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.michi_cc
2011-05-28(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke ↵frosch
at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
2011-04-10(svn r22309) -Fix: Make road vehicles, ships and aircraft skip orders if ↵frosch
they are leaving a depot and heading to the same one again; just like trains since r16322.
2011-02-07(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so ↵rubidium
it doesn't recompile everything that needs to be recompiled...
2011-02-04(svn r21954) -Cleanup: remove setting to not show the vehicle speed in the ↵rubidium
vehicle view
2011-01-18(svn r21844) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updates [a-c].
2011-01-15(svn r21803) -Cleanup: Remove unnecessary semicolons.terkhen
2010-11-10(svn r21137) -Fix/revert-ish (r1385): station ratings weren't updated ↵rubidium
(anymore) after an aircraft crashed
2010-11-09(svn r21123) -Codechange: Remove max_speed from the Vehicle class.terkhen
2010-11-09(svn r21120) -Fix (r21096): Use the engine max speed value instead of the ↵terkhen
savegame value, as the latter could be stored in old units in old savegames.
2010-11-08(svn r21119) -Fix: Helicopter flight altitude was determined inconsistently ↵frosch
in different places.
2010-11-08(svn r21118) -Codechange: Name and deduplicate some magic numbers.frosch
2010-11-06(svn r21097) -Codechange: Unify cached max speed for all vehicle types.terkhen
2010-11-06(svn r21096) -Fix: Display the real max speed for aircrafts instead of ↵terkhen
always using the engine value.
2010-11-06(svn r21094) -Fix: Aircraft speed would ignore callback 36 result when it is ↵terkhen
greater than the engine speed.
2010-11-05(svn r21088) -Doc: Additions/corrections of doxygen comments.alberth
2010-09-08(svn r20769) -Codechange: move some depot flags from p2 to p1 in ↵rubidium
CmdSendVehicleToDepot
2010-09-08(svn r20768) -Codechange: unify send-to-depot commandsrubidium
2010-08-28(svn r20645) -Codechange [FS#4086]: unify the code for checking for ↵rubidium
breakdown handling as well (Hirundo)
2010-08-28(svn r20644) -Codechange [FS#4086]: unify the vehicle breakdown code (Hirundo)rubidium
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-19(svn r20559) -Fix [FS#4045]: make sure that all vehicles are build in the ↵yexo
most northern depot/hangar tile