summaryrefslogtreecommitdiff
path: root/src/aircraft_cmd.cpp
AgeCommit message (Collapse)Author
2019-03-18Codechange: fix Intel C++ Compiler linking issues.Patric Stout
GetAircraftFlightLevel<Aircraft> is only used in static functions inside aircraft_cmd.cpp. With GCC, Clang and MSVC this is not an issue, but on ICC fails linking, because it doesn't find this version of this template. Possibly these two pieces of information are linked. Explicit defining the function fixes the issue.
2019-03-03Change: make crash chance at short runway independent of plane crash rate ↵Johannes E. Krause
setting (there's a cheat for this)
2019-02-27Fix #6574: Remove go to hangar orders when rebuilding airportSamu
When replacing an airport with another, cancel current orders of type 'go to depot' from aircraft still heading to it if the rebuilt airport doesn't have a hangar (helicopter vs heliport), or if the airplane can't land on the rebuilt airport (airplane vs helistation). Removes 'go to hangar' orders from all aircraft when replacing an airport with hangar with another without hangar (heliport).
2019-01-28Fix #6636: Airplanes could be sent to helicopter station depotsSamu
2019-01-27Fix #6574: Go to takeoff if no hangarSamu
Sends the aircraft to takeoff if the airport it's currently at, got no hangar even if the order is to go to hangar.
2019-01-19Add: [NewGRF] Airport animation trigger for plane landing (#6334, patch by ↵Ingo von Borstel
Supercheese)
2018-11-25Fix #6676: Prevent helicopters from stopping in midair during some kinds of ↵Niels Martin Hansen
landing This adds a new flag that gets stored in the savegame, but it should still be compatible both ways, hence no save version bump.
2018-10-31Change: Gradually slow down aircraft speed on breakdown (#6932)SamuXarick
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-07-19Feature: Framerate display window (#6822)Niels Martin Hansen
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-05-22Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)PeterN
The value is either unused or always the same as this->direction.
2018-04-30Fix: Spelling errors (#6769)Joan Josep
2016-10-16(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.frosch
2016-10-16(svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw.frosch
2016-10-16(svn r27666) -Codechange: Pass vehicle sprites around using a struct ↵frosch
VehicleSpriteSeq.
2015-10-30(svn r27422) -Fix [FS#6341]: Aircraft picked the wrong airport entry point, ↵frosch
if airports were rotated by 180 degree. (marcole)
2015-02-01(svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ↵frosch
ScaleGUITrad().
2014-10-04(svn r26951) -Codechange: Do the GUI-scale dance for vehicle, depot, and ↵peter1138
purchase lists.
2014-09-21(svn r26874) -Fix (r26872): hopefully fix MSVC compile errorrubidium
2014-09-21(svn r26872) -Change: give the disaster vehicles the same treatment as ↵rubidium
aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
2014-09-21(svn r26867) -Fix (r26866): hopefully fix MSVC compile errorrubidium
2014-09-21(svn r26866) -Change: make aircraft ascend/descend when they are too close ↵rubidium
to the ground or too far away (based on patch by ic111)
2014-09-20(svn r26864) -Codechange: bring a bit more OO into the disaster vehiclesrubidium
2014-09-20(svn r26863) -Codechange: move a number of Vehicle* functions into the ↵rubidium
Vehicle class
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-11-28(svn r26134) -Fix [FS#5820]: aircraft crashing near the map's border due to ↵rubidium
a lack of airports could trigger an assertion in most builds
2013-11-26(svn r26130) -Codechange: add some guards against using invalid image indicesrubidium
2013-08-09(svn r25705) -Fix: a number of typos (inspired by ↵rubidium
90c920601c84975acb694f3673e2beb08b013753)
2013-08-04(svn r25648) -Change [FS#5669]: [NewGRF] Invalidate vehicle recolour palette ↵frosch
during (un)loading.
2013-05-19(svn r25259) -Codechange: track capacities and usage of linksrubidium
2013-05-06(svn r25223) -Change: [NewGRF] Unify the behaviour of Aircraft::tick_counter ↵frosch
with other vehicle types and increment it once per tick. (instead of twice like before, or six times like in r0)
2013-03-22(svn r25115) -Fix (r8973) [FS#5492-ish]: [NewGRF] Acceleration of NewGRF ↵frosch
aircraft was too fast, while acceleration of default aircraft was way too slow. I.e. choose wisely who to let write the software for your orbiter.
2013-02-17(svn r25008) -Codechange: Make CargoList::Truncate behave similarly to ↵rubidium
CargoList::MoveTo, i.e. pass the amount to truncate (fonsinchen)
2013-02-14(svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag ↵rubidium
appropriately on creation (peter1138)
2013-02-14(svn r24994) -Codechange: Replace access to service_interval with accessors ↵rubidium
(peter1138)
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-26(svn r24855) -Fix [FS#5405]: Don't send aircraft to depots that are out of ↵michi_cc
range of the next destination.
2012-12-23(svn r24846) -Add: Advanced settings to disable certain sound effects.frosch
2012-12-23(svn r24839) -Feature [FS#5271]: [NewGRF] Support oversized purchase list ↵michi_cc
sprites. (Based on patch by Eddi)
2012-07-07(svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave ↵frosch
consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
2012-05-26(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ↵frosch
NewsFlag instead.
2012-05-26(svn r24282) -Codechange: Add AddVehicleAdviceNewsItem function to ↵frosch
preemptively deduplicate code.
2012-04-17(svn r24127) -Feature [FS#1497]: Allow closing airports for incoming ↵michi_cc
aircraft. (Based on patch by cirdan)
2012-03-25(svn r24060) -Fix [FS#5123] (r23504): Do not freeze aircraft mid-flight when ↵michi_cc
skipping to an out-of-range destination.
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-02(svn r23714) -Codechange: don't mix Viewport with non-viewport codetruebrain
2012-01-02(svn r23713) -Codechange: split VehicleMove() into two functions, to ↵truebrain
minimalize the work done where possible
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain
2011-12-19(svn r23595) -Codechange: add comma after last enum to get a more uniform ↵rubidium
coding style
2011-12-16(svn r23540) -Codechange: unify and document vehicle widgetsrubidium