Age | Commit message (Collapse) | Author |
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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when the airport got destroyed.
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available while the "chopper" is descending, just go back into flying.
The code should have been better written, but in respect of newgrf_port branch, i prefer minimalist intervention
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cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
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the remaining to fit with the naming style
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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unneeded define
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with the coding style
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stop at the begin of the landing runway, turn a few times and then drive slowly to the end of the runway.
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speed to 0 so they won't continue at the speed where they were stopped at.
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-Fix: assertion when selling vehicles.
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the south.
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depot, which would still yield money.
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goto-depot button did not make it possible to stop the vehicle at that depot.
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service a little more.
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to save and load private and protected variables in the vehicle struct.
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Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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a depot.
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didn't always update correctly) (Matthias)
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vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
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variables.h to strings.h
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Tick method in the Vehicle class.
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Get(Aircraft|RoadVeh|Ship|Train)Image.
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account of vehicle group (Matthias Wolf)
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it in UpdateVehicleTimetable.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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issues. Thanks to benc for providing the patch.
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easily modified.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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for all vehicle types.
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changes, as well as 'state'. (Thanks to bulb)
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loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
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loading/unloading, but when arriving at the station.
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nicer/better maintainable code, i.e. virtual methods instead of switches.
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