Age | Commit message (Collapse) | Author |
|
landing
This adds a new flag that gets stored in the savegame, but it should still be compatible both ways, hence no save version bump.
|
|
|
|
|
|
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
|
|
The value is either unused or always the same as this->direction.
|
|
|
|
|
|
|
|
VehicleSpriteSeq.
|
|
if airports were rotated by 180 degree. (marcole)
|
|
ScaleGUITrad().
|
|
purchase lists.
|
|
|
|
aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
|
|
|
|
to the ground or too far away (based on patch by ic111)
|
|
|
|
Vehicle class
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
a lack of airports could trigger an assertion in most builds
|
|
|
|
90c920601c84975acb694f3673e2beb08b013753)
|
|
during (un)loading.
|
|
|
|
with other vehicle types and increment it once per tick. (instead of twice like before, or six times like in r0)
|
|
aircraft was too fast, while acceleration of default aircraft was way too slow. I.e. choose wisely who to let write the software for your orbiter.
|
|
CargoList::MoveTo, i.e. pass the amount to truncate (fonsinchen)
|
|
appropriately on creation (peter1138)
|
|
(peter1138)
|
|
Eagle_rainbow)
|
|
range of the next destination.
|
|
|
|
sprites. (Based on patch by Eddi)
|
|
consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
|
|
NewsFlag instead.
|
|
preemptively deduplicate code.
|
|
aircraft. (Based on patch by cirdan)
|
|
skipping to an out-of-range destination.
|
|
|
|
|
|
minimalize the work done where possible
|
|
|
|
coding style
|
|
|
|
|
|
|
|
|
|
|
|
Engine::DetermineCapacity().
|
|
|