Age | Commit message (Collapse) | Author |
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related variables
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changes to reduce casting
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functions if they return the Z in pixels (like TilePixelHeight)
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draw different sprites on the map and in various GUIs.
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Vehicle to simplify code.
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caused crashes during load
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the hangar.
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at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
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they are leaving a depot and heading to the same one again; just like trains since r16322.
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it doesn't recompile everything that needs to be recompiled...
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vehicle view
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more likely to be updates [a-c].
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(anymore) after an aircraft crashed
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savegame value, as the latter could be stored in old units in old savegames.
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in different places.
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always using the engine value.
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greater than the engine speed.
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CmdSendVehicleToDepot
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breakdown handling as well (Hirundo)
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some headers
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most northern depot/hangar tile
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in depot' strings
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code for situations that don't happen
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removing the MKIT macro
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are no airports with more than 1 helipad group
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and add some documentation
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existing CanVehicleUseStation
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movement if the airport is rotated
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AirportMovingData of the current position
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station struct and use it to rotate hangar tiles
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"base" unit for aircraft speeds
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192-256-magic of vehicle movement.
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