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path: root/src/aircraft_cmd.cpp
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2008-02-15(svn r12144) -Codechange: Adjust aircraft slowing algorithm so that very fast peter1138
aircraft slow down more rapidly than slower aircraft. This prevents them from reaching the end of the runway at high speed, and also stops slow aircraft from slowing down too much at the start of the runway.
2008-02-13(svn r12134) -Change: count the number of ticks a vehicle was running this ↵smatz
day to calculate running cost -Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
2008-02-11(svn r12109) -Fix [FS#1745](r8973): use tile index 0 for planes in the air, ↵smatz
so it cannot have an invalid tile index
2008-02-01(svn r12037) -Codechange: replace OnNewDay_(Aircraft|RoadVeh|Ship|Train) ↵glx
with an OnNewDay method in the Vehicle class
2008-01-21(svn r11935) -Fix (r11875)[FS#1672]: autosend aircraft to hangar for ↵bjarni
replacement check inverted the check for autorenew Now it triggers when renew setting is on and only if it's on Note: aircraft already enroute to hangars due to this bug will still go there. They will only head there once though
2008-01-18(svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of ↵smatz
constants -Fix: refit button widget was not correctly updated
2008-01-17(svn r11895) -Fix (r11875): for once MSVC warns for a good reasonglx
2008-01-16(svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify ↵smatz
the code at some places
2008-01-16(svn r11875) -Fix: automatically sending aircraft to depot for ↵bjarni
autoreplace/renew is now triggered by the correct conditions Now it triggers by the following conditions: - aircraft is old enough for renew or needs to be autoreplaced - player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one) - aircraft has no hangars in it's order list - new aircraft is buildable (imagine autorenewing a retired design) This triggers right after a helicopter takes off or when a plane touches the ground while landing Another effect of this change is that this functionality no longer generates network traffic
2008-01-15(svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync ↵rubidium
with other cases of *B_* vs *_* like VETSB_* and VETS_*.
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵peter1138
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11793) -Codechange: pass the expense type via the CommandCost instead ↵rubidium
of a global variable. Patch by Noldo (FS#1114).
2008-01-09(svn r11789) -Codechange: coding style for global variable namespeter1138
2008-01-09(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.rubidium
2008-01-07(svn r11775) -Codechange: move all autoreplace/autorenew functions to a ↵rubidium
single location.
2008-01-07(svn r11774) -Change: do not include variables.h in a header when it is not ↵rubidium
needed.
2007-12-29(svn r11719) -Codechange: split sound.h in a header with types and one with ↵rubidium
functions.
2007-12-27(svn r11707) -Fix: do not allow refitting flooded (destroyed) vehiclessmatz
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-12-02(svn r11562) -Fix [FS#1503] (r11546): aircraft sometimes stopped mid-air ↵rubidium
when the airport got destroyed.
2007-12-01(svn r11546) -Fix[FS#1496]: If ever the air/heli port is suddenly not ↵belugas
available while the "chopper" is descending, just go back into flying. The code should have been better written, but in respect of newgrf_port branch, i prefer minimalist intervention
2007-11-25(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp ↵skidd13
cause they depend on Random() -Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-20(svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename ↵skidd13
the remaining to fit with the naming style
2007-11-20(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵skidd13
remaining to fit with the naming style
2007-11-19(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the ↵skidd13
remaining to fit with the naming style
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-19(svn r11476) -Codechange: rename the function myabs to abs to get rid of an ↵skidd13
unneeded define
2007-11-19(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵skidd13
with the coding style
2007-11-17(svn r11451) -Fix [FS#1287]: very fast aircraft would sometimes abruptly ↵rubidium
stop at the begin of the landing runway, turn a few times and then drive slowly to the end of the runway.
2007-10-31(svn r11365) -Fix [FS#1288]: when stopping a ship or aircraft, set their ↵rubidium
speed to 0 so they won't continue at the speed where they were stopped at.
2007-10-21(svn r11332) -Fix: vehicles getting a value of 0 on construction.rubidium
-Fix: assertion when selling vehicles.
2007-10-09(svn r11234) -Fix [FS#1312]: the explosion vehicles were placed too far to ↵rubidium
the south.
2007-10-08(svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a ↵rubidium
depot, which would still yield money.
2007-10-05(svn r11214) -Fix [FS#1296]: planes can't use heliports so refuse these ordersglx
2007-09-26(svn r11173) -Codechange: rename some callback enums so they are more uniform.rubidium
2007-09-09(svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the ↵rubidium
goto-depot button did not make it possible to stop the vehicle at that depot.
2007-08-31(svn r11017) -Codechange: unify determining whether a vehicle needs/can be ↵rubidium
service a little more.
2007-08-30(svn r11004) -Codechange: some reworks of the saveload mechanism to be able ↵rubidium
to save and load private and protected variables in the vehicle struct.
2007-08-30(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵rubidium
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-29(svn r11001) -Codechange: unify the way to determine whether a vehicle is in ↵rubidium
a depot.
2007-08-07(svn r10823) -Fix r8610 [FS#1097]: the autoreplace window vehicle count ↵bjarni
didn't always update correctly) (Matthias)