Age | Commit message (Collapse) | Author |
|
cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
|
|
the remaining to fit with the naming style
|
|
remaining to fit with the naming style
|
|
remaining to fit with the naming style
|
|
style
|
|
unneeded define
|
|
with the coding style
|
|
stop at the begin of the landing runway, turn a few times and then drive slowly to the end of the runway.
|
|
speed to 0 so they won't continue at the speed where they were stopped at.
|
|
-Fix: assertion when selling vehicles.
|
|
the south.
|
|
depot, which would still yield money.
|
|
|
|
|
|
goto-depot button did not make it possible to stop the vehicle at that depot.
|
|
service a little more.
|
|
to save and load private and protected variables in the vehicle struct.
|
|
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
|
|
a depot.
|
|
didn't always update correctly) (Matthias)
|
|
vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
|
|
variables.h to strings.h
|
|
Tick method in the Vehicle class.
|
|
Get(Aircraft|RoadVeh|Ship|Train)Image.
|
|
account of vehicle group (Matthias Wolf)
|
|
it in UpdateVehicleTimetable.
|
|
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
|
|
issues. Thanks to benc for providing the patch.
|
|
|
|
|
|
easily modified.
|
|
|
|
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
|
|
|
|
|
|
for all vehicle types.
|
|
changes, as well as 'state'. (Thanks to bulb)
|
|
loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
|
|
loading/unloading, but when arriving at the station.
|
|
|
|
|
|
nicer/better maintainable code, i.e. virtual methods instead of switches.
|
|
|
|
hopefully for good this time.
|
|
is sent to a depot.
|
|
instead of adding
them again when they leave, and add a v->LeaveStation() call for aircraft.
|
|
callback 36.
|
|
of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable.
|
|
and into landscape.h, and add a few where they didn't exist.
|
|
|