Age | Commit message (Collapse) | Author |
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speed to 0 so they won't continue at the speed where they were stopped at.
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-Fix: assertion when selling vehicles.
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the south.
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depot, which would still yield money.
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goto-depot button did not make it possible to stop the vehicle at that depot.
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service a little more.
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to save and load private and protected variables in the vehicle struct.
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Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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a depot.
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didn't always update correctly) (Matthias)
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vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
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variables.h to strings.h
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Tick method in the Vehicle class.
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Get(Aircraft|RoadVeh|Ship|Train)Image.
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account of vehicle group (Matthias Wolf)
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it in UpdateVehicleTimetable.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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issues. Thanks to benc for providing the patch.
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easily modified.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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for all vehicle types.
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changes, as well as 'state'. (Thanks to bulb)
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loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
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loading/unloading, but when arriving at the station.
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nicer/better maintainable code, i.e. virtual methods instead of switches.
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hopefully for good this time.
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is sent to a depot.
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instead of adding
them again when they leave, and add a v->LeaveStation() call for aircraft.
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callback 36.
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of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable.
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and into landscape.h, and add a few where they didn't exist.
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strings so it can be
translated properly and remove "buildable", since it isn't actually a word.
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stations who got their airport removed while there were still aircraft within the State Machine (and thus caused asserts)
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CargoID loops.
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carry mail
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pixels) caused odd aircraft movements. On oilrigs, this caused a full crash as movement would take helicopter out of airport/station tile.
Corrected by maneuvering aircraft directly over these tiny movements, rather than relying on movement by changing facing.
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