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path: root/src/aircraft_cmd.cpp
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2019-01-28Fix #6636: Airplanes could be sent to helicopter station depotsSamu
2019-01-27Fix #6574: Go to takeoff if no hangarSamu
Sends the aircraft to takeoff if the airport it's currently at, got no hangar even if the order is to go to hangar.
2019-01-19Add: [NewGRF] Airport animation trigger for plane landing (#6334, patch by ↵Ingo von Borstel
Supercheese)
2018-11-25Fix #6676: Prevent helicopters from stopping in midair during some kinds of ↵Niels Martin Hansen
landing This adds a new flag that gets stored in the savegame, but it should still be compatible both ways, hence no save version bump.
2018-10-31Change: Gradually slow down aircraft speed on breakdown (#6932)SamuXarick
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-07-19Feature: Framerate display window (#6822)Niels Martin Hansen
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-05-22Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)PeterN
The value is either unused or always the same as this->direction.
2018-04-30Fix: Spelling errors (#6769)Joan Josep
2016-10-16(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.frosch
2016-10-16(svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw.frosch
2016-10-16(svn r27666) -Codechange: Pass vehicle sprites around using a struct ↵frosch
VehicleSpriteSeq.
2015-10-30(svn r27422) -Fix [FS#6341]: Aircraft picked the wrong airport entry point, ↵frosch
if airports were rotated by 180 degree. (marcole)
2015-02-01(svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ↵frosch
ScaleGUITrad().
2014-10-04(svn r26951) -Codechange: Do the GUI-scale dance for vehicle, depot, and ↵peter1138
purchase lists.
2014-09-21(svn r26874) -Fix (r26872): hopefully fix MSVC compile errorrubidium
2014-09-21(svn r26872) -Change: give the disaster vehicles the same treatment as ↵rubidium
aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
2014-09-21(svn r26867) -Fix (r26866): hopefully fix MSVC compile errorrubidium
2014-09-21(svn r26866) -Change: make aircraft ascend/descend when they are too close ↵rubidium
to the ground or too far away (based on patch by ic111)
2014-09-20(svn r26864) -Codechange: bring a bit more OO into the disaster vehiclesrubidium
2014-09-20(svn r26863) -Codechange: move a number of Vehicle* functions into the ↵rubidium
Vehicle class
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-11-28(svn r26134) -Fix [FS#5820]: aircraft crashing near the map's border due to ↵rubidium
a lack of airports could trigger an assertion in most builds
2013-11-26(svn r26130) -Codechange: add some guards against using invalid image indicesrubidium
2013-08-09(svn r25705) -Fix: a number of typos (inspired by ↵rubidium
90c920601c84975acb694f3673e2beb08b013753)
2013-08-04(svn r25648) -Change [FS#5669]: [NewGRF] Invalidate vehicle recolour palette ↵frosch
during (un)loading.
2013-05-19(svn r25259) -Codechange: track capacities and usage of linksrubidium
2013-05-06(svn r25223) -Change: [NewGRF] Unify the behaviour of Aircraft::tick_counter ↵frosch
with other vehicle types and increment it once per tick. (instead of twice like before, or six times like in r0)
2013-03-22(svn r25115) -Fix (r8973) [FS#5492-ish]: [NewGRF] Acceleration of NewGRF ↵frosch
aircraft was too fast, while acceleration of default aircraft was way too slow. I.e. choose wisely who to let write the software for your orbiter.
2013-02-17(svn r25008) -Codechange: Make CargoList::Truncate behave similarly to ↵rubidium
CargoList::MoveTo, i.e. pass the amount to truncate (fonsinchen)
2013-02-14(svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag ↵rubidium
appropriately on creation (peter1138)
2013-02-14(svn r24994) -Codechange: Replace access to service_interval with accessors ↵rubidium
(peter1138)
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-26(svn r24855) -Fix [FS#5405]: Don't send aircraft to depots that are out of ↵michi_cc
range of the next destination.
2012-12-23(svn r24846) -Add: Advanced settings to disable certain sound effects.frosch
2012-12-23(svn r24839) -Feature [FS#5271]: [NewGRF] Support oversized purchase list ↵michi_cc
sprites. (Based on patch by Eddi)
2012-07-07(svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave ↵frosch
consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
2012-05-26(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ↵frosch
NewsFlag instead.
2012-05-26(svn r24282) -Codechange: Add AddVehicleAdviceNewsItem function to ↵frosch
preemptively deduplicate code.
2012-04-17(svn r24127) -Feature [FS#1497]: Allow closing airports for incoming ↵michi_cc
aircraft. (Based on patch by cirdan)
2012-03-25(svn r24060) -Fix [FS#5123] (r23504): Do not freeze aircraft mid-flight when ↵michi_cc
skipping to an out-of-range destination.
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-02(svn r23714) -Codechange: don't mix Viewport with non-viewport codetruebrain
2012-01-02(svn r23713) -Codechange: split VehicleMove() into two functions, to ↵truebrain
minimalize the work done where possible
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain
2011-12-19(svn r23595) -Codechange: add comma after last enum to get a more uniform ↵rubidium
coding style
2011-12-16(svn r23540) -Codechange: unify and document vehicle widgetsrubidium
2011-12-13(svn r23506) -Add: [NoAI] Support for dealing with aircraft range.michi_cc
2011-12-13(svn r23504) -Feature: Aircraft range.michi_cc
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain