Age | Commit message (Collapse) | Author |
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vehicles only apply to the GRF locally, if it defines engines of that type itself.
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and cost factor and use it consistently for vehicle purchase, running cost, and refit cost.
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vehicle list/autoreplace lists instead of overflowing.
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Draw*Engine functions
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including of newgrf_cargo.h
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consistent. Now always the cargo class decides.
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when they should.
-Codechange: Move capacity calculation to a single function for all vehicle types, so the behaviour can be kept consistent easier.
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certain commands, that change them temporarily.
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when landing at high altitude airports
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a Engine * is already present.
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0x36. Based on Terkhen's work.
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generic as it's used for more than just load/unload. Also add some documentation about where it is used.
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for more consistency and distinguishability.
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it turn in the correct direction first before continuing
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trying to reach a certain point
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they are on the ground. This prevents a lot of unnecesary turns when leaving terminals
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then 45 degrees while in flight
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in the air as it's not used
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sprite changes.
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relatives
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document why they (assert(0)) have to stay for the remaining cases.
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prevent unnecessary inclusion newgrf.h anyway
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to not confuse it with image_index from *VehInfo.
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code style.
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vehicles in more places. Esp. they were only invalidated for trains.
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variables.
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for all vehicle types
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company-based settings, so in a multiplayer game everyone can change them.
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constant and unduplicate a few lines.
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vehicles/stations/industries are deleted.
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struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
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