Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-13 | (svn r12134) -Change: count the number of ticks a vehicle was running this ↵ | smatz | |
day to calculate running cost -Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window | |||
2008-02-11 | (svn r12109) -Fix [FS#1745](r8973): use tile index 0 for planes in the air, ↵ | smatz | |
so it cannot have an invalid tile index | |||
2008-02-01 | (svn r12037) -Codechange: replace OnNewDay_(Aircraft|RoadVeh|Ship|Train) ↵ | glx | |
with an OnNewDay method in the Vehicle class | |||
2008-01-21 | (svn r11935) -Fix (r11875)[FS#1672]: autosend aircraft to hangar for ↵ | bjarni | |
replacement check inverted the check for autorenew Now it triggers when renew setting is on and only if it's on Note: aircraft already enroute to hangars due to this bug will still go there. They will only head there once though | |||
2008-01-18 | (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of ↵ | smatz | |
constants -Fix: refit button widget was not correctly updated | |||
2008-01-17 | (svn r11895) -Fix (r11875): for once MSVC warns for a good reason | glx | |
2008-01-16 | (svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify ↵ | smatz | |
the code at some places | |||
2008-01-16 | (svn r11875) -Fix: automatically sending aircraft to depot for ↵ | bjarni | |
autoreplace/renew is now triggered by the correct conditions Now it triggers by the following conditions: - aircraft is old enough for renew or needs to be autoreplaced - player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one) - aircraft has no hangars in it's order list - new aircraft is buildable (imagine autorenewing a retired design) This triggers right after a helicopter takes off or when a plane touches the ground while landing Another effect of this change is that this functionality no longer generates network traffic | |||
2008-01-15 | (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync ↵ | rubidium | |
with other cases of *B_* vs *_* like VETSB_* and VETS_*. | |||
2008-01-13 | (svn r11834) -Codechange: only include settings_type.h if needed. | rubidium | |
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-12 | (svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵ | peter1138 | |
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed. | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-09 | (svn r11793) -Codechange: pass the expense type via the CommandCost instead ↵ | rubidium | |
of a global variable. Patch by Noldo (FS#1114). | |||
2008-01-09 | (svn r11789) -Codechange: coding style for global variable names | peter1138 | |
2008-01-09 | (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. | rubidium | |
2008-01-07 | (svn r11775) -Codechange: move all autoreplace/autorenew functions to a ↵ | rubidium | |
single location. | |||
2008-01-07 | (svn r11774) -Change: do not include variables.h in a header when it is not ↵ | rubidium | |
needed. | |||
2007-12-29 | (svn r11719) -Codechange: split sound.h in a header with types and one with ↵ | rubidium | |
functions. | |||
2007-12-27 | (svn r11707) -Fix: do not allow refitting flooded (destroyed) vehicles | smatz | |
2007-12-27 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵ | rubidium | |
useless includes. | |||
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-26 | (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵ | rubidium | |
map.h). | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. | |||
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-19 | (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h | rubidium | |
2007-12-02 | (svn r11562) -Fix [FS#1503] (r11546): aircraft sometimes stopped mid-air ↵ | rubidium | |
when the airport got destroyed. | |||
2007-12-01 | (svn r11546) -Fix[FS#1496]: If ever the air/heli port is suddenly not ↵ | belugas | |
available while the "chopper" is descending, just go back into flying. The code should have been better written, but in respect of newgrf_port branch, i prefer minimalist intervention | |||
2007-11-25 | (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp ↵ | skidd13 | |
cause they depend on Random() -Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style | |||
2007-11-20 | (svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename ↵ | skidd13 | |
the remaining to fit with the naming style | |||
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11476) -Codechange: rename the function myabs to abs to get rid of an ↵ | skidd13 | |
unneeded define | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-17 | (svn r11451) -Fix [FS#1287]: very fast aircraft would sometimes abruptly ↵ | rubidium | |
stop at the begin of the landing runway, turn a few times and then drive slowly to the end of the runway. | |||
2007-10-31 | (svn r11365) -Fix [FS#1288]: when stopping a ship or aircraft, set their ↵ | rubidium | |
speed to 0 so they won't continue at the speed where they were stopped at. | |||
2007-10-21 | (svn r11332) -Fix: vehicles getting a value of 0 on construction. | rubidium | |
-Fix: assertion when selling vehicles. | |||
2007-10-09 | (svn r11234) -Fix [FS#1312]: the explosion vehicles were placed too far to ↵ | rubidium | |
the south. | |||
2007-10-08 | (svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a ↵ | rubidium | |
depot, which would still yield money. | |||
2007-10-05 | (svn r11214) -Fix [FS#1296]: planes can't use heliports so refuse these orders | glx | |
2007-09-26 | (svn r11173) -Codechange: rename some callback enums so they are more uniform. | rubidium | |
2007-09-09 | (svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the ↵ | rubidium | |
goto-depot button did not make it possible to stop the vehicle at that depot. | |||
2007-08-31 | (svn r11017) -Codechange: unify determining whether a vehicle needs/can be ↵ | rubidium | |
service a little more. | |||
2007-08-30 | (svn r11004) -Codechange: some reworks of the saveload mechanism to be able ↵ | rubidium | |
to save and load private and protected variables in the vehicle struct. | |||
2007-08-30 | (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵ | rubidium | |
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. | |||
2007-08-29 | (svn r11001) -Codechange: unify the way to determine whether a vehicle is in ↵ | rubidium | |
a depot. | |||
2007-08-07 | (svn r10823) -Fix r8610 [FS#1097]: the autoreplace window vehicle count ↵ | bjarni | |
didn't always update correctly) (Matthias) | |||
2007-08-03 | (svn r10770) -Codechange: use the pool item class as super class for the ↵ | rubidium | |
vehicle struct. -Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots. |