Age | Commit message (Collapse) | Author |
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AI+Squirrel
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plane crashes'
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crashes
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giving aircraft a chance to crash every tick they're breaking.
Slow aircraft will crash a bit less, fast aircraft might crash a bit more
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has one and when it can land, not only when it has a plane terminal
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wrapper functions
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station
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if a header require a header make it include that header
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non-statemachine-related variables to there
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wait counter; sometimes they might get into eachother's way
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order when a plane is checking whether it needs servicing
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other vehicles
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vehicles only apply to the GRF locally, if it defines engines of that type itself.
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and cost factor and use it consistently for vehicle purchase, running cost, and refit cost.
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vehicle list/autoreplace lists instead of overflowing.
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Draw*Engine functions
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including of newgrf_cargo.h
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consistent. Now always the cargo class decides.
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when they should.
-Codechange: Move capacity calculation to a single function for all vehicle types, so the behaviour can be kept consistent easier.
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certain commands, that change them temporarily.
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when landing at high altitude airports
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a Engine * is already present.
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0x36. Based on Terkhen's work.
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generic as it's used for more than just load/unload. Also add some documentation about where it is used.
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for more consistency and distinguishability.
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it turn in the correct direction first before continuing
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trying to reach a certain point
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they are on the ground. This prevents a lot of unnecesary turns when leaving terminals
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then 45 degrees while in flight
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in the air as it's not used
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sprite changes.
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relatives
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document why they (assert(0)) have to stay for the remaining cases.
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