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2007-04-02(svn r9546) -Fix (r9545): several typos...rubidium
2007-04-02(svn r9545) -Documentation: Some corrections to previous doxygen workbelugas
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-06(svn r9048) -Fix r9040: non-bool used as boolglx
2007-03-06(svn r9040) -Codechange: the build window and CmdBuildAircraft() now shares ↵bjarni
the code to figure out if an aircraft is buildable in the hangar in question This should help ensuring that the build command and the list are consistent in what aircraft are buildable
2007-02-23(svn r8857) -Documentation: Added some doxygen @file tags, repaired others ↵celestar
(the @file tag MUST be found before any line of code, that includes preprocessor directives).
2007-02-23(svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp ↵belugas
files with the @file tag as well as a few general comments style
2007-02-20(svn r8822) -Fixtron
Variable scope, const
2007-02-10(svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if ↵bjarni
a sprite is too big to fit (ships and aircraft only) -Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks This will make less vehicle type specific code and easier to read resizing based on sprite sizes
2007-01-27(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of ↵Darkvater
magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
2007-01-21(svn r8332) -Codechange: moved DrawAircraftImage() and CcBuildAircraft() ↵bjarni
from build_vehicle_gui.cpp to aircraft_gui.cpp
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.