Age | Commit message (Collapse) | Author |
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as no real order influencing path finding is added
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indices with the DOS palette indices.
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'dead' state was not reset in the AI debug window.
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command scope.
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already in command scope.
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command-/GUI-scope itself.
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OnInvalidateData().
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(thanks Zuu)
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in the output of "openttd -h"
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AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags
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deal with no longer existing Engine items after resetting the pool.
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tunnel length setting
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for uniform stations has been broken for over a year
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and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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of dealing with them
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from some AI headers, reducing the include tree
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of recognized AI libraries (dihedral)
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enhance readability
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scenario editor / in game
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grow faster than others (Lord Aro)
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the ifndef/define/endif lines.
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road vehicles and trains.
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command to tell whether to raise, lower or keep the level of the first selected tile
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characters, not bytes
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OnPaint().
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also getting settings and such from info.nut, would not be interrupted after a while causing OpenTTD to seem to not respond
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