Age | Commit message (Collapse) | Author |
|
of the game, not the new-game settings.
|
|
|
|
game scripts (LordAro)
|
|
a script starts
|
|
settings.
|
|
and GS); avoids invalid memory reads
|
|
|
|
|
|
the game script crashes
|
|
an AI was opened
|
|
|
|
avoid invalid memory read/write (reported by SmatZ)
|
|
|
|
window didn't get enabled when activating a GameScript
|
|
(SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings
|
|
|
|
|
|
|
|
|
|
|
|
|
|
understandable
|
|
|
|
|
|
|
|
error.h
|
|
|
|
always the first
|
|
|
|
parts some compilers failed at, are integrated in other parts of the code now too
|
|
|
|
|
|
C++ glue templates to script/api/template
|
|
|
|
|
|
should receive the defined classes and functions
|
|
layer violation anymore
|
|
global variable in script_controller
|
|
|
|
duplication (and in time, different values)
|
|
|
|
and AIScannerLibrary
|
|
script users can call their own
|
|
reusable by other script API instances
|
|
own file)
|
|
its own file)
|
|
|
|
|
|
src/script/api/script_* (Rubidium)
|
|
|