Age | Commit message (Collapse) | Author |
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and GS); avoids invalid memory reads
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the game script crashes
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an AI was opened
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avoid invalid memory read/write (reported by SmatZ)
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window didn't get enabled when activating a GameScript
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(SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings
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understandable
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error.h
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always the first
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parts some compilers failed at, are integrated in other parts of the code now too
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C++ glue templates to script/api/template
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should receive the defined classes and functions
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layer violation anymore
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global variable in script_controller
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duplication (and in time, different values)
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and AIScannerLibrary
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script users can call their own
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reusable by other script API instances
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own file)
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its own file)
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src/script/api/script_* (Rubidium)
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C++ class to Squirrel
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(Rubidium)
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GetClassName (Rubidium)
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