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2012-06-01(svn r24310) -Codechange: Add named constants for the dimensions of settings ↵frosch
buttons, and generally make their usage more consistent.
2012-06-01(svn r24309) -Codechange: Split some functions from gui.h to settings_gui.hfrosch
2012-05-26(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.frosch
2012-05-26(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.frosch
2012-05-26(svn r24289) -Add: [Script] Base class for script events involving a company ↵frosch
and a town.
2012-05-23(svn r24268) -Fix: Use the same colour scheme for the script selection ↵frosch
window as in other comparable windows.
2012-04-09(svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings ↵frosch
of the game, not the new-game settings.
2012-02-19(svn r23969) -Codechange: trunk heads to 1.3 nowrubidium
2012-02-12(svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and ↵rubidium
game scripts (LordAro)
2012-02-11(svn r23930) -Fix [FS#4944]: [Script] Do not close the parameter window when ↵rubidium
a script starts
2012-01-05(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean ↵frosch
settings.
2012-01-03(svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI ↵truebrain
and GS); avoids invalid memory reads
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-03(svn r23735) -Codechange: remove ~50 includes from headers that weren't neededrubidium
2012-01-02(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when ↵rubidium
the game script crashes
2012-01-02(svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of ↵rubidium
an AI was opened
2012-01-01(svn r23704) -Doc: Doxygen comment fixes and additions.alberth
2011-12-27(svn r23678) -Fix: close the editbox of settings when changing an AI, to ↵truebrain
avoid invalid memory read/write (reported by SmatZ)
2011-12-27(svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AItruebrain
2011-12-24(svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' ↵smatz
window didn't get enabled when activating a GameScript
2011-12-21(svn r23653) -Fix: also show GameScripts when you click Check Online Content ↵truebrain
(SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings
2011-12-21(svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usabletruebrain
2011-12-19(svn r23636) -Add: introduce ScriptText in parameters where it can be usedtruebrain
2011-12-19(svn r23632) -Add: GSCompanyMode, to change company in GameScriptstruebrain
2011-12-19(svn r23607) -Add: wire GameScript in all the GUIstruebrain
2011-12-19(svn r23601) -Fix: fix the conflict in window numbertruebrain
2011-12-18(svn r23589) -Codechange: Make the AI-start-delay setting translateable.frosch
2011-12-16(svn r23531) -Codechange: document and rename widgets to be consistent and ↵truebrain
understandable
2011-12-15(svn r23528) -Codechange: move widget enums to widgets/NNN_type.htruebrain
2011-12-15(svn r23524) -Codechange: move the name of the scanner to a level deepertruebrain
2011-12-13(svn r23506) -Add: [NoAI] Support for dealing with aircraft range.michi_cc
2011-12-10(svn r23474) -Codechange: move the declaration error related functions to ↵rubidium
error.h
2011-12-03(svn r23416) -Add: [NoAI] API for querying infrastructure costs.michi_cc
2011-12-02(svn r23399) -Fix (r23362): a randomizer should return a random value, not ↵truebrain
always the first
2011-12-01(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')truebrain
2011-12-01(svn r23384) -Remove: no longer allow a binary to be without AI support; the ↵truebrain
parts some compilers failed at, are integrated in other parts of the code now too
2011-11-30(svn r23377) -Fix: compilation failure when networking is disabledrubidium
2011-11-29(svn r23374) -Add: Doxygen files for the NoAI API (Yexo)truebrain
2011-11-29(svn r23373) -Add: move the AI API to script/api/ai, and move the Squirrel ↵truebrain
C++ glue templates to script/api/template
2011-11-29(svn r23372) -Move: move squirrel export script to script/api/truebrain
2011-11-29(svn r23371) -Change: rename the DOXYGEN_AI_DOCS tag to DOXYGEN_APItruebrain
2011-11-29(svn r23370) -Add: support @api tag in API header files, to select which API ↵truebrain
should receive the defined classes and functions
2011-11-29(svn r23368) -Codechange: move FindLibrary down a few layers, so there is no ↵truebrain
layer violation anymore
2011-11-29(svn r23367) -Codechange: refactor GetSetting to ScriptInstance, to avoid ↵truebrain
global variable in script_controller
2011-11-29(svn r23366) -Codechange: move most of the Dummy code to script/, unifying ittruebrain
2011-11-29(svn r23365) -Codechange: move constants to a single place, to avoid ↵truebrain
duplication (and in time, different values)
2011-11-29(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfigtruebrain
2011-11-29(svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo ↵truebrain
and AIScannerLibrary
2011-11-29(svn r23361) -Codechange: move multiplayer DoCommand callback code so other ↵truebrain
script users can call their own
2011-11-29(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it ↵truebrain
reusable by other script API instances