Age | Commit message (Collapse) | Author |
|
as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern...
|
|
color and colour.
|
|
|
|
except where it's used for backward compatability.
|
|
they're not allowed to sleep.
|
|
single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs.
|
|
didn't restore its original value
|
|
|
|
|
|
the values of the settings in info.nut
|
|
|
|
AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form.
|
|
|
|
non-NULL again.
|
|
in which town the noise level will increase.
|
|
AIVehicleList_SharedOrders.
|
|
layout per town.
|
|
references (by enabling the GC).
|
|
Load(version, data).
|
|
constructor and Load() function while the savegame was not completely loaded.
|
|
std::map
|
|
about the selected AI if it wasn't visible.
|
|
|
|
instead of mph. (Documentation by Rubidium)
|
|
Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them)
|
|
|
|
squirrel stack twice.
|
|
st->town
|
|
false.
|
|
|
|
duplication.
|
|
any AI.
|
|
duplication. Also stops AIs decrementing vehicle counter of first company
|
|
of the first part of articulated road vehicles.
|
|
aqueducts being connected with all surrounding tiles. Also add some type safety.
|
|
not neccessarily the first industry tile.
|
|
'features'.
|
|
a required function
|
|
|
|
|
|
|
|
|
|
|
|
config window.
|
|
a tile at the north edge (bug found by SmatZ).
|
|
in the list.
-Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
|
|
different instance name then their name.
|
|
|
|
next game.
|
|
game and configure them via the gui.
|